We are now in the phase of dipping our toes into the new norm, trying to strike a balance between staying alive physically and economically. Other than sleeping early which I kinda fail to achieve, I have been maintaining balanced diet paired with ample amounts of workouts and truth is, I didn’t fall sick (excluding post vaccination side effects) for a single time in the past pandemic years. Hey it sounded like BC years.
Ok back to what I am excited to share about — besides getting vaccinated, I believe we agree that keeping our immunity in its tip top condition is the only way to arm ourselves up. In vulnerable times like this, leaving home means exposing ourselves to danger, hence we need more than vitamin C and healthy lifestyle to boost our immunity.
I recently was being educated about Yeast beta-glucan (YBG) , that shows strong evidence and ability to enhance immune system by activating immune cells to destroy germs. Introducing you the New Provital Immuna Plus that is scientifically formulated with YBG, selenium and vitamin C. 2 glasses a day, provides us a Triple Immunity Protection from YBG, selenium and vitamin C. Strong armour we are talking about here.
Not only myself but I am also making sure my mom is taking 2 glasses a day as well as she is more susceptible to the virus due to her age. Hence it is more crucial for her to make sure her immune system is strong to combat any sickness. Let’s share this important message so that we can all protect our loved ones together!
Activate your immunity, activate your life.
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Follow @Provital Malaysia Facebook or log on to their website www.provital.com.my to learn more.
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#ActivateYourImmunity
同時也有5部Youtube影片,追蹤數超過285萬的網紅Namewee,也在其Youtube影片中提到,真正的嘻哈音樂,就是在挑戰體制,挑戰威權,唱出心裡最真實的聲音;不是在那裡比看誰的押韻比較多,然後快嘴RAP看誰舌頭比較靈活(又不是在選老公),不然就是講話一副很屌很有想法的樣子,但電視台一聲令下要你改歌詞你也只能乖乖改... This is the REAL Malaysian rap. We ...
「log into the system」的推薦目錄:
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- 關於log into the system 在 Taipei Ethereum Meetup Facebook 的最佳解答
- 關於log into the system 在 外交部 Ministry of Foreign Affairs, ROC(Taiwan) Facebook 的最佳貼文
- 關於log into the system 在 Namewee Youtube 的最佳貼文
- 關於log into the system 在 BlueBerries詭計星的頻道 Youtube 的最讚貼文
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log into the system 在 Taipei Ethereum Meetup Facebook 的最佳解答
📜 [專欄新文章] Uniswap v3 Features Explained in Depth
✍️ 田少谷 Shao
📥 歡迎投稿: https://medium.com/taipei-ethereum-meetup #徵技術分享文 #使用心得 #教學文 #medium
Once again the game-changing DEX 🦄 👑
Image source: https://uniswap.org/blog/uniswap-v3/
Outline
0. Intro1. Uniswap & AMM recap2. Ticks 3. Concentrated liquidity4. Range orders: reversible limit orders5. Impacts of v36. Conclusion
0. Intro
The announcement of Uniswap v3 is no doubt one of the most exciting news in the DeFi place recently 🔥🔥🔥
While most have talked about the impact v3 can potentially bring on the market, seldom explain the delicate implementation techniques to realize all those amazing features, such as concentrated liquidity, limit-order-like range orders, etc.
Since I’ve covered Uniswap v1 & v2 (if you happen to know Mandarin, here are v1 & v2), there’s no reason for me to not cover v3 as well ✅
Thus, this article aims to guide readers through Uniswap v3, based on their official whitepaper and examples made on the announcement page. However, one needs not to be an engineer, as not many codes are involved, nor a math major, as the math involved is definitely taught in your high school, to fully understand the following content 😊😊😊
If you really make it through but still don’t get shxt, feedbacks are welcomed! 🙏
There should be another article focusing on the codebase, so stay tuned and let’s get started with some background noise!
1. Uniswap & AMM recap
Before diving in, we have to first recap the uniqueness of Uniswap and compare it to traditional order book exchanges.
Uniswap v1 & v2 are a kind of AMMs (automated market marker) that follow the constant product equation x * y = k, with x & y stand for the amount of two tokens X and Y in a pool and k as a constant.
Comparing to order book exchanges, AMMs, such as the previous versions of Uniswap, offer quite a distinct user experience:
AMMs have pricing functions that offer the price for the two tokens, which make their users always price takers, while users of order book exchanges can be both makers or takers.
Uniswap as well as most AMMs have infinite liquidity¹, while order book exchanges don’t. The liquidity of Uniswap v1 & v2 is provided throughout the price range [0,∞]².
Uniswap as well as most AMMs have price slippage³ and it’s due to the pricing function, while there isn’t always price slippage on order book exchanges as long as an order is fulfilled within one tick.
In an order book, each price (whether in green or red) is a tick. Image source: https://ftx.com/trade/BTC-PERP
¹ though the price gets worse over time; AMM of constant sum such as mStable does not have infinite liquidity
² the range is in fact [-∞,∞], while a price in most cases won’t be negative
³ AMM of constant sum does not have price slippage
2. Tick
The whole innovation of Uniswap v3 starts from ticks.
For those unfamiliar with what is a tick:
Source: https://www.investopedia.com/terms/t/tick.asp
By slicing the price range [0,∞] into numerous granular ticks, trading on v3 is highly similar to trading on order book exchanges, with only three differences:
The price range of each tick is predefined by the system instead of being proposed by users.
Trades that happen within a tick still follows the pricing function of the AMM, while the equation has to be updated once the price crosses the tick.
Orders can be executed with any price within the price range, instead of being fulfilled at the same one price on order book exchanges.
With the tick design, Uniswap v3 possesses most of the merits of both AMM and an order book exchange! 💯💯💯
So, how is the price range of a tick decided?
This question is actually somewhat related to the tick explanation above: the minimum tick size for stocks trading above 1$ is one cent.
The underlying meaning of a tick size traditionally being one cent is that one cent (1% of 1$) is the basis point of price changes between ticks, ex: 1.02 — 1.01 = 0.1.
Uniswap v3 employs a similar idea: compared to the previous/next price, the price change should always be 0.01% = 1 basis point.
However, notice the difference is that in the traditional basis point, the price change is defined with subtraction, while here in Uniswap it’s division.
This is how price ranges of ticks are decided⁴:
Image source: https://uniswap.org/whitepaper-v3.pdf
With the above equation, the tick/price range can be recorded in the index form [i, i+1], instead of some crazy numbers such as 1.0001¹⁰⁰ = 1.0100496621.
As each price is the multiplication of 1.0001 of the previous price, the price change is always 1.0001 — 1 = 0.0001 = 0.01%.
For example, when i=1, p(1) = 1.0001; when i=2, p(2) = 1.00020001.
p(2) / p(1) = 1.00020001 / 1.0001 = 1.0001
See the connection between the traditional basis point 1 cent (=1% of 1$) and Uniswap v3’s basis point 0.01%?
Image source: https://tenor.com/view/coin-master-cool-gif-19748052
But sir, are prices really granular enough? There are many shitcoins with prices less than 0.000001$. Will such prices be covered as well?
Price range: max & min
To know if an extremely small price is covered or not, we have to figure out the max & min price range of v3 by looking into the spec: there is a int24 tick state variable in UniswapV3Pool.sol.
Image source: https://uniswap.org/whitepaper-v3.pdf
The reason for a signed integer int instead of an uint is that negative power represents prices less than 1 but greater than 0.
24 bits can cover the range between 1.0001 ^ (2²³ — 1) and 1.0001 ^ -(2)²³. Even Google cannot calculate such numbers, so allow me to offer smaller values to have a rough idea of the whole price range:
1.0001 ^ (2¹⁸) = 242,214,459,604.341
1.0001 ^ -(2¹⁷) = 0.000002031888943
I think it’s safe to say that with a int24 the range can cover > 99.99% of the prices of all assets in the universe 👌
⁴ For implementation concern, however, a square root is added to both sides of the equation.
How about finding out which tick does a price belong to?
Tick index from price
The answer to this question is rather easy, as we know that p(i) = 1.0001^i, simply takes a log with base 1.0001 on both sides of the equation⁴:
Image source: https://www.codecogs.com/latex/eqneditor.php
Let’s try this out, say we wanna find out the tick index of 1000000.
Image source: https://ncalculators.com/number-conversion/log-logarithm-calculator.htm
Now, 1.0001¹³⁸¹⁶² = 999,998.678087146. Voila!
⁵ This formula is also slightly modified to fit the real implementation usage.
3. Concentrated liquidity
Now that we know how ticks and price ranges are decided, let’s talk about how orders are executed in a tick, what is concentrated liquidity and how it enables v3 to compete with stablecoin-specialized DEXs (decentralized exchange), such as Curve, by improving the capital efficiency.
Concentrated liquidity means LPs (liquidity providers) can provide liquidity to any price range/tick at their wish, which causes the liquidity to be imbalanced in ticks.
As each tick has a different liquidity depth, the corresponding pricing function x * y = k also won’t be the same!
Each tick has its own liquidity depth. Image source: https://uniswap.org/blog/uniswap-v3/
Mmm… examples are always helpful for abstract descriptions 😂
Say the original pricing function is 100(x) * 1000(y) = 100000(k), with the price of X token 1000 / 100 = 10 and we’re now in the price range [9.08, 11.08].
If the liquidity of the price range [11.08, 13.08] is the same as [9.08, 11.08], we don’t have to modify the pricing function if the price goes from 10 to 11.08, which is the boundary between two ticks.
The price of X is 1052.63 / 95 = 11.08 when the equation is 1052.63 * 95 = 100000.
However, if the liquidity of the price range [11.08, 13.08] is two times that of the current range [9.08, 11.08], balances of x and y should be doubled, which makes the equation become 2105.26 * 220 = 400000, which is (1052.63 * 2) * (110 * 2) = (100000 * 2 * 2).
We can observe the following two points from the above example:
Trades always follow the pricing function x * y = k, while once the price crosses the current price range/tick, the liquidity/equation has to be updated.
√(x * y) = √k = L is how we represent the liquidity, as I say the liquidity of x * y = 400000 is two times the liquidity of x * y = 100000, as √(400000 / 100000) = 2.
What’s more, compared to liquidity on v1 & v2 is always spread across [0,∞], liquidity on v3 can be concentrated within certain price ranges and thus results in higher capital efficiency from traders’ swapping fees!
Let’s say if I provide liquidity in the range [1200, 2800], the capital efficiency will then be 4.24x higher than v2 with the range [0,∞] 😮😮😮 There’s a capital efficiency comparison calculator, make sure to try it out!
Image source: https://uniswap.org/blog/uniswap-v3/
It’s worth noticing that the concept of concentrated liquidity was proposed and already implemented by Kyper, prior to Uniswap, which is called Automated Price Reserve in their case.⁵
⁶ Thanks to Yenwen Feng for the information.
4. Range orders: reversible limit orders
As explained in the above section, LPs of v3 can provide liquidity to any price range/tick at their wish. Depending on the current price and the targeted price range, there are three scenarios:
current price < the targeted price range
current price > the targeted price range
current price belongs to the targeted price range
The first two scenarios are called range orders. They have unique characteristics and are essentially fee-earning reversible limit orders, which will be explained later.
The last case is the exact same liquidity providing mechanism as the previous versions: LPs provide liquidity in both tokens of the same value (= amount * price).
There’s also an identical product to the case: grid trading, a very powerful investment tool for a time of consolidation. Dunno what’s grid trading? Check out Binance’s explanation on this, as this topic won’t be covered!
In fact, LPs of Uniswap v1 & v2 are grid trading with a range of [0,∞] and the entry price as the baseline.
Range orders
To understand range orders, we’d have to first revisit how price is discovered on Uniswap with the equation x * y = k, for x & y stand for the amount of two tokens X and Y and k as a constant.
The price of X compared to Y is y / x, which means how many Y one can get for 1 unit of X, and vice versa the price of Y compared to X is x / y.
For the price of X to go up, y has to increase and x decrease.
With this pricing mechanism in mind, it’s example time!
Say an LP plans to place liquidity in the price range [15.625, 17.313], higher than the current price of X 10, when 100(x) * 1000(y) = 100000(k).
The price of X is 1250 / 80 = 15.625 when the equation is 80 * 1250 = 100000.
The price of X is 1315.789 / 76 = 17.313 when the equation is 76 * 1315.789 = 100000.
If now the price of X reaches 15.625, the only way for the price of X to go even higher is to further increase y and decrease x, which means exchanging a certain amount of X for Y.
Thus, to provide liquidity in the range [15.625, 17.313], an LP needs only to prepare 80 — 76 = 4 of X. If the price exceeds 17.313, all 4 X of the LP is swapped into 1315.789 — 1250 = 65.798 Y, and then the LP has nothing more to do with the pool, as his/her liquidity is drained.
What if the price stays in the range? It’s exactly what LPs would love to see, as they can earn swapping fees for all transactions in the range! Also, the balance of X will swing between [76, 80] and the balance of Y between [1250, 1315.789].
This might not be obvious, but the example above shows an interesting insight: if the liquidity of one token is provided, only when the token becomes more valuable will it be exchanged for the less valuable one.
…wut? 🤔
Remember that if 4 X is provided within [15.625, 17.313], only when the price of X goes up from 15.625 to 17.313 is 4 X gradually swapped into Y, the less valuable one!
What if the price of X drops back immediately after reaching 17.313? As X becomes less valuable, others are going to exchange Y for X.
The below image illustrates the scenario of DAI/USDC pair with a price range of [1.001, 1.002] well: the pool is always composed entirely of one token on both sides of the tick, while in the middle 1.001499⁶ is of both tokens.
Image source: https://uniswap.org/blog/uniswap-v3/
Similarly, to provide liquidity in a price range < current price, an LP has to prepare a certain amount of Y for others to exchange Y for X within the range.
To wrap up such an interesting feature, we know that:
Only one token is required for range orders.
Only when the current price is within the range of the range order can LP earn trading fees. This is the main reason why most people believe LPs of v3 have to monitor the price more actively to maximize their income, which also means that LPs of v3 have become arbitrageurs 🤯
I will be discussing more the impacts of v3 in 5. Impacts of v3.
⁷ 1.001499988 = √(1.0001 * 1.0002) is the geometric mean of 1.0001 and 1.0002. The implication is that the geometric mean of two prices is the average execution price within the range of the two prices.
Reversible limit orders
As the example in the last section demonstrates, if there is 4 X in range [15.625, 17.313], the 4 X will be completely converted into 65.798 Y when the price goes over 17.313.
We all know that a price can stay in a wide range such as [10, 11] for quite some time, while it’s unlikely so in a narrow range such as [15.625, 15.626].
Thus, if an LP provides liquidity in [15.625, 15.626], we can expect that once the price of X goes over 15.625 and immediately also 15.626, and does not drop back, all X are then forever converted into Y.
The concept of having a targeted price and the order will be executed after the price is crossed is exactly the concept of limit orders! The only difference is that if the range of a range order is not narrow enough, it’s highly possible that the conversion of tokens will be reverted once the price falls back to the range.
As price ranges follow the equation p(i) = 1.0001 ^ i, the range can be quite narrow and a range order can thus effectively serve as a limit order:
When i = 27490, 1.0001²⁷⁴⁹⁰ = 15.6248.⁸
When i = 27491, 1.0001²⁷⁴⁹¹ = 15.6264.⁸
A range of 0.0016 is not THAT narrow but can certainly satisfy most limit order use cases!
⁸ As mentioned previously in note #4, there is a square root in the equation of the price and index, thus the numbers here are for explantion only.
5. Impacts of v3
Higher capital efficiency, LPs become arbitrageurs… as v3 has made tons of radical changes, I’d like to summarize my personal takes of the impacts of v3:
Higher capital efficiency makes one of the most frequently considered indices in DeFi: TVL, total value locked, becomes less meaningful, as 1$ on Uniswap v3 might have the same effect as 100$ or even 2000$ on v2.
The ease of spot exchanging between spot exchanges used to be a huge advantage of spot markets over derivative markets. As LPs will take up the role of arbitrageurs and arbitraging is more likely to happen on v3 itself other than between DEXs, this gap is narrowed … to what extent? No idea though.
LP strategies and the aggregation of NFT of Uniswap v3 liquidity token are becoming the blue ocean for new DeFi startups: see Visor and Lixir. In fact, this might be the turning point for both DeFi and NFT: the two main reasons of blockchain going mainstream now come to the alignment of interest: solving the $$ problem 😏😏😏
In the right venue, which means a place where transaction fees are low enough, such as Optimism, we might see Algo trading firms coming in to share the market of designing LP strategies on Uniswap v3, as I believe Algo trading is way stronger than on-chain strategies or DAO voting to add liquidity that sort of thing.
After reading this article by Parsec.finance: The Dex to Rule Them All, I cannot help but wonder: maybe there is going to be centralized crypto exchanges adopting v3’s approach. The reason is that since orders of LPs in the same tick are executed pro-rata, the endless front-running speeding-competition issue in the Algo trading world, to some degree, is… solved? 🤔
Anyway, personal opinions can be biased and seriously wrong 🙈 I’m merely throwing out a sprat to catch a whale. Having a different voice? Leave your comment down below!
6. Conclusion
That was kinda tough, isn’t it? Glad you make it through here 🥂🥂🥂
There are actually many more details and also a huge section of Oracle yet to be covered. However, since this article is more about features and targeting normal DeFi users, I’ll leave those to the next one; hope there is one 😅
If you have any doubt or find any mistake, please feel free to reach out to me and I’d try to reply AFAP!
Stay tuned and in the meantime let’s wait and see how Uniswap v3 is again pioneering the innovation of DeFi 🌟
Uniswap v3 Features Explained in Depth was originally published in Taipei Ethereum Meetup on Medium, where people are continuing the conversation by highlighting and responding to this story.
👏 歡迎轉載分享鼓掌
log into the system 在 外交部 Ministry of Foreign Affairs, ROC(Taiwan) Facebook 的最佳貼文
【照過來❗️3/1起調整外籍人士來臺規範 】
相信大家都很關心邊境檢疫的規定
中央流行疫情指揮中心宣布📣
#秋冬防疫專案 還是要持續執行 (*認真防疫不能少 👊
但是入境規範部分有些小小的調整
自3月1日起
恢復非本國籍人士入境條件及桃園機場轉機
詳細規定和注意事項還是要麻煩
來 here ⬇️了解一下先
#魔法部 #領務局 新聞稿 ▶️ https://reurl.cc/Q7ZzqO
#防疫再怎麼認真也不為過
#詳細問答集資訊超多
Beginning March 1, 2021, foreign nationals who wish to travel to Taiwan for reasons other than tourism and regular social visits may apply for a special entry permit with an R.O.C. overseas mission by submitting relevant documents and forms. However, the entry of foreign students will still be based on regulations of the Ministry of Education. (Please note that currently only students in formal degree programs in Taiwan and recipients of the MOFA Taiwan Scholarship attending the Mandarin Language Enrichment Program may enter the country.)
To continue to safeguard domestic antipandemic efforts, all inbound and transit travelers to Taiwan are required to provide a COVID-19 RT-PCR negative test report issued within three working days of their incoming flight’s scheduled departure time. Travelers should also log into the Quarantine System for Entry (http://hdhq.mohw.gov.tw/), use their mobile phone to fill out the health declaration form prior to their departure, and make an affidavit stating that the location of their intended 14-day home quarantine in Taiwan (to be conducted in a quarantine hotel or in a home with one person per residence) meets relevant regulations. These conditions are subject to change and may be adjusted as circumstances require.
website ▶️ https://reurl.cc/v56ree
log into the system 在 Namewee Youtube 的最佳貼文
真正的嘻哈音樂,就是在挑戰體制,挑戰威權,唱出心裡最真實的聲音;不是在那裡比看誰的押韻比較多,然後快嘴RAP看誰舌頭比較靈活(又不是在選老公),不然就是講話一副很屌很有想法的樣子,但電視台一聲令下要你改歌詞你也只能乖乖改...
This is the REAL Malaysian rap. We have merged 4 different languages and united them into 1 strong message to condemn Malaysia’s failing education system.
Once again, a big thanks to 5forty2 and The Real Masta Clan for their unparalleled talent in this project! We have achieved the unachievable and got ourselves a spot to compete on the international stage! Thanks 金馬影展 TGHFF !
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Extract System Guide: 萃取系統介紹攻略:
https://www.youtube.com/watch?v=eS3eiMNYVWA
Devil Wing Guide: (For Angel Spirit) 惡魔翅膀任務流程 完成後可解鎖天使魅影:
https://www.youtube.com/watch?v=I2dKTsxcnxE
Some Content Credit to: TeamLeaks
ecrunale, eulb, cremisi, Editor, Meryll, IdleHands, Gomu, Bacon, Conpanna
Most of the gameplay changes into Account only, to allow players had less stress for completing all weekly tasks.
So you had more time for your family or other game lol.
每週副本慢慢地都改成賬號限定, 慢慢地降肝. 讓玩家有更多時間陪家人和私生活~ 或肝其他手游(?
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#'91年にコナミ開発三部が開発、コナミが発売した、アクションアドベンチャーであり、SFC版でのがんばれゴエモンシリーズ第1弾。
シリーズ生誕5周年記念作品として制作された。
ゲームシステムはこれまでのシリーズを踏襲しつつ、従来の見下ろし型マップステージの他に、横スクロールの2Dアクションステージが追加され、場面により見下ろし型視点と真横視点が切り替わる。このシステムは以降のシリーズにも受け継がれていく。
BGMはグラディウスIV(AC/'99年)等の上高さんと、パロディウスだ!(SFC/'92年)等の上原氏による共作で、シリーズを通しても純和風な時代劇の風情と旅情感はことさら色濃く出ている。
作曲:上高治巳氏、上原和彦氏
Manufacture: 1991.07.19(J),1992.02(U) konami / konami 3DP
Hardware: spc700
computer: super famicom / snes
composer: harumi uekou,kazuhiko uehara
-----------------------------------------------------------------------------------------
00:00:00 01.konami logo (コナミロゴ)
00:00:03 02.Title Fanfare (ファンファーレ)
00:00:09 03 Title ~ Theme of Goemon (ゴエモン音頭 ~タイトル)
00:02:24 04.Back Into Adventure (つづきから始める)
00:02:48 05.start (スタート)
00:02:51 06.Introduction ~ No Close Ups! (天下のボヨヨンコンビ ~ オープニング)
00:04:14 07.The Adventure Begins... (穴のむじな ~ マップ)
00:04:21 08.Oedo ~ Goemon's Home (はぐれ町旅情 ~ 江戸(1st.)明るい)
00:05:53 09.Invasion of Evil Spirits (霧のお化け町 ~ 江戸(1st.)暗い)
00:07:07 10.Horo Temple (謎のぼろぼろ寺 ~ 江戸(1st.)アクション)
00:07:45 11.Hidden Treasure! (棒と茄子 ~ ボーナス)
00:08:16 12.Mystical Ghost's Spooky Fanfare (お化け登場前)
00:08:26 13.It's a Monster!! (お化け出現 ~ お化け)
00:08:56 14.Shapeshifting Ninja Cat (猫がおんねん ~ 江戸(1st.)クリアデモ)
00:09:49 15.A Game of Trivia (いらっしゃい ~ 迷路小屋店頭)
00:10:21 16.Lost in the Labyrinth (ここはどこ? ~ 迷路小屋)
00:11:10 17.Buy Something or Get Out! (萬屋飯之助 ~萬屋,食べ物屋)
00:11:45 18.A Game of Skill (偽りの履歴書 ~ アルバイト小屋)
00:12:12 19.Old-Fashioned Challenger (なぐってぽん ~ もぐらたたき)
00:13:19 20.Painting Panic! (術使いの奥義 ~ 壁塗り)
00:14:35 21.Balancing Act (うきうきしようね ~ 鬼退治)
00:15:17 22.A Beautiful Woman's Home (あのこの花園)
00:16:06 23.An Ordinary Person's Home (おじゃましまんねやわ ~ 町人)
00:16:51 24.A Strange Man's Home (平次の部屋 ~ 番屋)
00:17:26 25.In Your Future, I see... (ジプシーじいさん ~ 占い)
00:18:42 26.Good Night... (張った張った ~ばくち小屋)
00:19:42 27.Travel in Style (大江戸トラベル ~ 旅行代理店)
00:20:36 28.Travelling to a New Land (やったぜちょんまげ! ~ ステージクリア)
00:20:52 29.Shikoku Island (ゴエモン一人旅 ~ 四国(2st.))
00:21:53 30.Rest and Relaxation (ファッショナブルソープ ~おふろや,宿屋店頭)
00:22:25 31.Good Night... (お休み…BABY ~ 宿屋)
00:23:25 32.Dance! Dance! (踊れ! ひょっとこ軍団 ~ 盆踊り)
00:24:05 33.Leader of the Ninja Cats (いなせな救世主 ~ 四国(2st.)クリアデモ)
00:25:08 34.Awaji Island (涙橋・浮世橋 ~ 淡路(3st.))
00:25:50 35.The Happiest Place in Japan! (どっこいからくりアイランド ~ カラクリアイランド)
00:26:29 36.How About a Burger? (店員の野望 ~ 競馬場店頭)
00:27:36 37.Place Your Bets! (馬の誘惑 ~ 競馬場セレクト)
00:28:01 38.Aaaaand They're Off! (コナミ賞争奪 ~ 競馬場)
00:28:31 39.Your Horse Won! (とったとった ~ 競馬賭け・的中)
00:28:39 40.Your Horse Lost... (競馬賭け・ハズレ)
00:28:43 41.Enter the Card Game (神経衰弱 ~ 絵合わせ店頭)
00:29:34 42.A Game of Memory (あのことランデブー ~ 絵合わせ)
00:30:32 43.Goemon and Ebisumaru Live! (解きあかされた真実 ~ なぞなぞ)
00:31:13 44.Master of Trivia! (賞金プレゼント ~ 賞金プレゼント)
00:31:19 45.A Game of Simple Enjoyment (ゲーマーアイランド ~ ゲームセンター)
00:32:32 46.Gradius ~ Vic Viper's Theme (グラディウスより空中戦)
00:33:22 47.Gradius ~ Space Shooting (グラディウスより1st.)
00:34:10 48.Gradius ~ Boss Battle (グラディウスよりボス)
00:34:28 49.Arcade-Style Fun! (ピンポンポン ~ ピンポン)
00:35:02 50.The Wall is Gone! (免許皆伝 ~ ピンポンクリア)
00:35:05 51.Town of Yamato (黒豆頂戴! ~ 大和(4st.))
00:36:17 52.You Need More Training! (浮気な師範代 ~ 道場)
00:36:49 53.Quiet Steam Bath (いい湯だよ ~ お風呂屋)
00:37:35 54.Headquarters of the Otafu Army (黒豆くいねえ ~ 大和(4st.)アクション)
00:38:51 55.Spunky Female Ninja (いいぞ!やえちゃん ~ 大和(4st.)クリア)
00:39:59 56.Mountain Village Iga (伊賀のいがぐり坊主 ~ 伊賀(5st.))
00:41:05 57.Castle of Ninjas (伊賀のカバメロ ~ 伊賀(5st.)アクション)
00:42:29 58.Falling! (落下)
00:42:42 59.Wisdom of the Ages (老人のため息 ~ 伊賀(5st.)クリア)
00:43:41 60.Kyoto ~ Ancient Capital of Japan (おいでやす ~ 京都(6st.))
00:44:48 61.Exciting Theatre (にいいちゃんよっていかへんか ~ 見せ物小屋店頭)
00:45:24 62.Sexy Strip Show! (夜の蝶 ~ エッチショータイム)
00:46:19 63.Ebisumaru's "Alluring" Dance (エビちゃん笑タイム ~ 見せ物小屋エビスショー)
00:46:47 64.A Helpful Fellow's Home (おじゃまします ~ 情報屋さん)
00:47:24 65.Keep an Adventure Log? (笑ってボサノバ ~ 旅日記屋)
00:48:23 66.A Game of Luck (松・竹・梅 ~ 宝くじ屋店頭)
00:49:04 67.May You Have Good Luck (からくりジャンボ ~ 宝くじ屋)
00:50:10 68.A Game of Chance (とろ~ ~ とろい)
00:51:11 69.Game Over! (大往生 ~ ゲームオーバー)
00:51:14 70.Back Into Adventure (入力してね ~ パスワード)
00:51:38 71.Tengu Mountains (おばんでやす ~ 京都(6st.)アクション)
00:53:01 72.Surprise Attack! (思春期のボス ~ 中ボス)
00:53:23 73.Izumo ~ Dragon Pond (男の手ぬぐい ~ 出雲(7st.))
00:54:59 74.The Truth Reflected (出雲の白鏡 ~ 出雲(7st.)クリア))
00:55:46 75.Ryukyu Kingdom (メンソーレ ~ 琉球(8st.))
00:57:41 76.King Ryukyu's Secret (燃える義賊たち ~ 琉球(8st.)アクション)
00:59:46 77.Returning to a Surprise (つかのまの幸せ ~ 琉球(8st.)クリア)
01:00:14 78.Ohedojyo Castle Dungeon (お江戸でSWING ~ 最終面(9st.))
01:01:01 79.Road to the Flying Castle (でーやもんどへっど ~ 最終面(9st.))
01:02:49 80.Yuki Rescued ~ The End (これにて一件落着 ~ エンディングデモ)
01:03:46 81.All's Well That Ends Well (港町ブルース ~ エンディングテロップ)
01:06:53 82.Pause! (ポーズ)
01:06:54 83.Koban Speaks (小判の会話音)
01:06:55 84.Unused Track (未使用)
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