TỪ VỰNG CHỦ ĐỀ WORK [Kèm bài mẫu]
🎗PHẦN TỪ VỰNG CHUNG
- work productivity: năng suất làm việc
- a nine-to-five job: công việc giờ hành chính
- poor work performance: hiệu suất làm việc kém
- sick leave: nghỉ phép vì bệnh
- professional work environment: môi trường làm việc chuyên nghiệp
- to get a well-paid job: có được 1 công việc được trả lương tốt
- to earn a high salary: có được mức lương cao
- job satisfaction: sự hài lòng khi làm việc
- to work long hours: làm việc nhiều giờ
- to limit work hours: giới hạn giờ làm việc
- to suffer from various health issues: mắc các vấn đề về sức khỏe
- low productivity: năng suất thấp
- a case in point: 1 ví dụ điển hình
- to frequently feel exhausted: thường xuyên cảm thấy kiệt sức
- to make more errors at work: sai sót nhiều hơn tại sở làm
- to have serious consequences for …: gây ra hậu quả nặng nề cho…
- busy work schedules: lịch trình công việc bận rộn
- to be self-employed: tự làm chủ
- to pursue a career: theo đuổi sự nghiệp
- to learn various skills and experience: học được những kỹ năng và kinh nghiệm
🎗TỪ VỰNG WORKING FROM HOME
- to provide us with flexibility and convenience: cung cấp cho chúng ta sự linh hoạt và tiện lợi
- do not need to go to the office on a daily basis: không cần tới công sở hàng ngày
- to save a large amount of time commuting back and forth to work: tiết kiệm 1 lượng lớn thời gian đi lại
- to have the freedom to choose where and when they want to work: có sự tự do lựa chọn nơi đâu và khi nào họ muốn làm việc
- to require high levels of discipline and commitment: đòi hỏi mức độ kỷ luật và cam kết cao
- to have no supervision and restrictions: không có sự giám sát hay hạn chế nào
- might experience feelings of loneliness and isolation sometimes: thỉnh thoảng có thể trải qua cảm giác cô đơn và đơn độc
- to easily get distracted by things like movies/ online games/…: dễ dàng bị sao nhãng bởi các thứ như phim, games online
- cannot concentrate entirely on their work: không thể hoàn toàn tập trung vào công việc
- to negatively affect their work performance and productivity: ảnh hưởng tiêu cực tới hiệu suất làm việc
- to be difficult to develop social skills (communication, teamwork skills,…): khó phát triển các kỹ năng xã hội (kỹ năng giao tiếp, làm việc đội nhóm,…)
- to have less chance to interact and communicate directly with their colleagues and clients: có ít cơ hội tương tác và giao tiếp trực tiếp với đồng nghiệp và khách hàng
🎗PHẦN BÀI MẪU
People tend to work longer hours nowadays. Working long hours has a negative effect on themselves their families and the society so working hours should be restricted. Do you agree or disagree?
Working longer hours is getting more common in today’s society. I personally believe that this trend not only has a severe impact on the workers themselves, but also on their families and the community as a whole. Therefore, I totally agree with the idea of limiting working hours.
A few decades ago, a person normally worked an average of eight hours per day. Average daily working hours in recent years, however, have significantly increased to ten or even fourteen. This, in my opinion, adversely affects employees’ health and productivity. For example, people who spend longer at work are more likely to suffer from various health issues, ranging from fatigue to more serious problems like anxiety disorders or even stroke . Failing health leads to more sick leave , poor work performance and low productivity. My cousin is a case in point. Working nearly twelve hours on a daily basis, he frequently feels exhausted and makes more errors at work than he used to.
I also think that extended hours of work has serious consequences for families and communities . At the family level, busy work schedules prevent people from taking frequent family trips or even just having meals together. Relationships among members are greatly weakened if they cannot make time for each other. In terms of community life, overworked people do not devote time to voluntary activity that brings benefits for their society. My uncle, for example, hardly has time for local community service projects such as conservation work or working with a charity because he works more than sixty hours per week.
In conclusion, I would argue that working time should be reduced since the frequency of long working hours exerts an adverse effect on employees, their family bonds and their community.
(293 words, written by Nguyen Huyen)
https://ielts-nguyenhuyen.com/tu-vung-ielts-chu-de-work/
#ieltsnguyenhuyen #ieltsvocabulary #ieltswriting
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difficult teamwork 在 เกมถูกบอกด้วย v.2 Facebook 的最讚貼文
[News] Black Myth: Wu Kong จะมีการใช้มุมกล้องแบบ One-Shot Camera ที่ได้แรงบันดาลใจจาก God of War ด้วย
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หลังจากที่ Black Myth: Wu Kong เกมแอ็คชัน RPG ในธีมไซอิ๋ว ได้ประกาศเปิดตัวและเปิดเผยวิดีโอตัวอย่างเกมเพลย์ 13 นาที มันก็ได้รับความสนใจอย่างล้นหลามจากชาวเกมในช่วงสัปดาห์ที่ผ่านมา
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และล่าสุด ดูเหมือนว่าตัวเกมจะมีการใช้เทคนิค One-shot Camera ซึ่งเป็นเทคนิคเดียวกันกับที่ใช้ในเกม God of War ด้วย ...
Continue Reading[News] Black Myth: Wu Kong. One-Shot Camera camera angle inspired by God of War.
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After Black Myth: Wu Kong, the RPG action game in Saew theme has announced its debut and revealed its 13-minute video gameplay. It has received tremendous attention from the gaming people over the past week.
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And recently, the game seems to be using One-shot Camera technique which is the same technique used in God of War.
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Mr Daniel Ahmad, a video game marketing analyst, has posted an interview with Game Science, the developer of Black Myth: Wu Kong which is the following topics.
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1. This game is originally called Project S. And if you follow the art department of this game on Art Station website or other sites, you will see posting photos, art works and teasers from the game for months. For the first time they've shown their full game to the public.
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2. Game Science studios aimed to release this video to show the world what they're doing and to unite new team members who would like to work on this project and create knowledge in the game industry.
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3. They are determined to create a single RPG adventure action game with a giant form game standard.
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4. The team has been doing a lot of research and development, but there is much more work to do, such as a full game script and more combat elements.
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5. Game Science has 13 crews to make this game in the first 1 years and now there are 30 people. That's why they need to hire more people to finish this project.
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6. Feng Ji, chairman of Game Science, said he would like to create the most honest video with the project to show the world and to pull new teamwork and he didn't expect to be praised as a new star. In the industry or something like that
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7. now the development team has gone back to work for more.
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8. They are so pleased to have overwhelming response not only from fans but from the game industry. With positive feedback from CD Projekt Red, Epic Games and Nvidia on China social media including comments from Cory Barlog. Directing God of War who admires this game looks awesome too.
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9. The company wants to make this game since it was first established in 2014 after previously made SIII-themed games like Asura which were MMORPG games before that. They developed the game under Tencent, but actually the teamwork. Dreaming of making RPG action games on a giant form game.
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10. Initially, they start. They only dream. Then go to 100 Heroes and Art of War: Red Tides to keep the team growing and stable to ensure the terms of marketing, cost and technology. Ready for them and finally start this project by the end of 2017
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11. They brought what they learned from Asura and aimed for this project to be more ambitious with a better story, with a better imaginary world of Saiii, and game design. based on the original and in many different shaped facets.
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12. Teamwork philosophy is whether it has been done before or new thing that no one has ever done. The important thing is to do it with good quality. And the most important thing is whether the players are impressed or satisfied or not. It's not that it's not. Is it a trendy trend?
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13. Teamwork is determined to learn new technologies to fulfill dreams and overlooking several limitations. And they say what is shown in the video is a real playful demo, not for convincing, but they say it takes time. I have developed for a long time.
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14. For example, they still have to figure out how to make face movements and emotions more accurate. Because this is what if you look closely, you will see that it's not done. Also, the interactions between character and environment itself. Looks a bit rough
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15. Chairman also says that they have a very difficult job waiting for. The gameplay that the protagonist has to hit 1,000 enemy soldiers in heaven showing at the end of video gameplay and many people may notice the frame. The rate is obviously down, including the end boss clash that has problems with the hair lines or the water isn't finished and more.
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16. Their ambition isn't over yet. They have plans to expand this game into a series. Want to put a full-size monster fight system. Increase execution, increase difficulty and more, including concepts. One-Shot Camera (using only one camera to convey the story where the camera will revolve around the main drama without a single cut or fade off in the fighting scene) from God of War which is a game. That he brought as inspiration to develop.
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17. for funding. They have done other games to fund development before and said no plan to sell Black Myth: Wu Kong soon. And some of the team found cats looking to work after video preview. 13 minutes but they all will be at Game Science to continue Wu Kong.
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18. Now they have plans to go back to this game and probably never show again until they have enough to show then no plans to get funded from anywhere else that will change their vision of the power game. Their sniffs are determined to develop this game.
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Source: https://www.pcgamesn.com/black-myth-wukong/gameplay-trailer
https://twitter.com/ZhugeEX/status/1297291890702811136
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difficult teamwork 在 Oon Shu An Facebook 的最佳解答
Hahahahahah that magic carpet really pulling her weight 😂😂😂 #sgunited we all play our part, and at the end of the day, we are headed towards another tomorrow, together.
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Unbelievable sights. 🎤Indescribable feeling. 🏟Soaring, 😍tumbling, 😭freewheeling 🤪through an endless diamond sky. 💎💎💎💎💎💎💎SO MANY FEELINGS last week. 🤩🤨🤓🥰😳😳😦🙂🥰😍🤗😫🤯😂🥰🥰🙃💪🇸🇬🇸🇬🇸🇬Omg. Was putting my thoughts together because that helps me process but I realized i’m not really close to processing it and also, so many of these issues are ongoing, AND THEN. I found this. 🤣🤣🤣 cracked me up. Haha teamwork makes dreamwork. Hahaha sooo... happy monday guys! 😂😂😂 sending you lots of love- new horizons to pursue. So much gratitude and respect for everyone who has been and is doing the difficult work.
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#thisissg Majulah. Oh btw, this piece by @do.remy.faso is a damn good breakdown, gonna leave it in bio link! ♥️♥️
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https://www.facebook.com/notes/remy-choo-zheng-xi/ge-2020-what-the-electorate-said/10157717884973737/