Rocket Knight Adventures was a game that flew under many people's radars when it first came out in 1993, myself included. As for why I did not care about this game back then, I think it was because of its limited color-palette. It mainly features shades of blue and gray, which I did not appreciate back then. I really liked more colorful games like Sonic and Mario. Nowadays, I can appreciate its more realistic color-palette that faithfully recreates its steampunk inspiration.
This is my favorite Konami-game on the Sega Genesis or Megadrive. It's a masterpiece - a hidden gem. I did not appreciate it during its time, but I certainly do now.
I like how it looks. It's very sharp and detailed. Sparkster, the main character, is heroic but cute, and doesn't have an attitude. When he goes idle, he folds his arms across his chest, but he is smiling, as if he doesn't care if you never touch the controller again. He's such a nice guy.
The gameplay is very deep. You can throw out a medium-range attack by tapping the Attack-button, or you can hold the button and charge a rocket-boosted attack. If you press a direction as you let go of the Attack-button, you will go flying in that direction. If you don't press any direction while you let go of the Attack-button, you will spin in place, damaging anything that is within its hitbox. Also, if you hit an enemy close enough to your sword at melee range, you will do a lot more damage than either a regular attack or a rocket-boosted attack.
There is a good amount of variety to the levels, bosses, and gameplay offered. I like how there are horizontally-scrolling shoot-em-up levels interspersed throughout the game. There is even a minecart-level, like in Gunstar Heroes. I appreciate how the game sticks to its steampunk-like theme throughout the game instead of giving us variety for variety's sake.
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I played this game many times before being able to beat it. What you are seeing is the run of my first time beating the game on the Easy difficulty. I edited out my deaths, but there weren't too many to edit out; I was surprised.
This was the first time I played the game on a CRT TV while capturing upscaled footage on my computer via the OSSC. I split the signal into two using a Monoprice PREMIUM 3-RCA RGB RG-6/u Component Video Splitter (https://www.monoprice.com/product?p_id=2899). I also had to get a Monoprice 3-RCA RGB Coupler for Component Video Cable Extension (https://www.monoprice.com/product?p_id=3002). Some of the signal's brightness was lost, but I boosted it with the built-in brightness-toggle on the HD Retrovision cable.
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As always, Longplays are here for you to use as you will. If you don't want to be spoiled, feel free to not watch the video at all. If you are trying to decide whether or not to purchase or download this game, take a look at the game and see if it's for you. Maybe you are a veteran of this game and want to see how someone else played the game. I hope this video helps or entertains somebody in the world.
I'm also posting these Longplays because it motivates me to beat games. I'm someone that gives up easily on games, and so having extra motivation is great. I am also kind of narcissistic in that I like to watch my gameplay afterwards. I want to have a record of my conquests.
I am working on a bigger project, but in the meantime, I will post smaller projects like this.
Thank you for watching and reading, and have a great day.
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The song in my intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.
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Ever since it came out for the PlayStation 2 in 2004, I always wanted to play this game, but never got around to it. It was developed by renowned developer Treasure, along with Konami and G.Rev, who made the very good horizontally-scrolling shooter called Border Down on Sega Dreamcast. Back then, all we could get about videogames were screenshots, and the screenshots we got of this game were beautiful. I just remember the big red goo-balls with eyeballs on them.
In the past year, I was slowly getting more into shooters, thanks to shows like Game Sack (https://www.youtube.com/user/MrGameSack/about). I even played through R-Type III on the SNES and made a walkthrough for it (https://www.youtube.com/watch?v=A7Snhd7ef9k). After playing a lot of 2D shooters with sprites, I was in the mood for something with a little more visual flair.
Gradius V is a beautiful 2.5D shoot-em-up (or shmup for short), crafted with 3D polygons, but played on a 2D plane. It never got the hype that Ikaruga did, another of Treasure's games. Ikaruga was codenamed Project RS2, as in Radiant Silvergun 2. Radiant Silvergun was a Japan-only release that almost immediately was worth over a hundred dollars even back in the late 1990s. The fact that we in the West were getting its followup on the Gamecube had IGN game-journalists frothing with demand.
Gradius V, in contrast, was the fifth numbered installment in a solid but unspectacular series of shooters dating back to the 1980s; the hype-level was not very high. This is part of the reason why I never purchased it when it was available new in stores. The other part was that I was a big Nintendo-fanboy at the time. Sadly, If it had come out for the Gamecube, I would have snatched it up immediately.
Much time has passed, and last November, I finally bought a copy off of ebay (https://www.ebay.com/), although there is a digital version on PSN (https://store.playstation.com/en-us/product/UP9000-NPUD20712_00-0000000000000000).
The game is very challenging, but there are certain options you can change so that it is forgiving and beatable, with time, perseverance, and desire. You can change the difficulty-level, number of lives, points needed for extra lives, enable an option to spawn right where you died, and even reacquire dropped satellites (or Options, or Multiples, as this game calls them) after you die and come back. Also, for every hour of gameplay, you earn an extra Credit (continue).
Gradius V is a methodical shooter, like R-Type, in that you will have to use very precise movement through the levels and against enemies, like a doctor with a scalpel performing brain-surgery. Patience and memorization will be keys in beating this game.
I really enjoyed this game. It's a treat for the eyes, even nowadays. I played the game both on my Toshiba 14-inch CRT TV, as well as on my LCD monitor upscaled to 1440x960 via the OSSC. The music is very ambient and doesn't distract you from the game. I liked how it wasn't overly cheerful, like in the other games in the series. The controls are customizable, and so you can spread the functions out more across the controller, instead of having them all on the face of the Dual Shock 2. I put rapid-fire on R1, and used X to select my power-up, and Square to fiddle with my satellites.
Some games make you feel good about yourself after you beat them, and this is one of those games. Gradius Five gets a five... out of five.
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Recording footage for this game was an adventure in itself because it was the first time I had to deal with 480i. I was setting the OSSC to scale 2X, but the resolution wasn't changing. Only after trying 4X, did I get the desired 1440x960.
The game runs in a native 720x480 resolution, which is not 4:3, but 3:2. I thought something was wrong, but I looked it up, and learned that not all games that were 480i or 480p were 640x480.
I played this real physical copy on a real Sony PlaySation 2 with an HD Retrovision cable hooked up to an OSSC, which was hooked up to a Micomsoft XCapture-1. I tried using OBS for the first time, but I didn't like the results, so I stuck with Micomsoft's VideoKeeper2 software.
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The song in my new intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.
project longplay 在 Project Longplay 的美食出口停車場
Project Longplay provides you with longplays of your favourite games from any system. Subscribe. HomeVideosPlaylists. Created playlists. ... <看更多>
project longplay 在 Project Longplay | Wikitubia | Fandom 的美食出口停車場
Project Longplay is a gaming YouTuber who records longplays of games without commentary for all platforms. Project Games was created in 2018 and focused on ... ... <看更多>
project longplay 在 Project Longplay 的美食出口停車場
Project Longplay provides you with longplays of your favourite games from any system.Feel free to use fragments of my footage as long as you credit my ... ... <看更多>