https://17.live/zh-HK/live/422000
開左一年啦TT 17 - Live Video Streaming
同時也有10000部Youtube影片,追蹤數超過2萬的網紅こまりまゆげ,也在其Youtube影片中提到,こまばんわ(`・ω・´)ゞ こまりまゆげです★ 新イベとりあえずソロります(`・ω・´)ゞ 〇参加ルール〇 先着順になります☆ 武器自由です☆ 部屋が空いたら勝手に入ってきてOK♪ 一戦交代!再入室はなし! 多分次は○○やるよ~とか事前に言います!(多分) HNは言わなくてもええよ~ ジェスチャ...
「streaming」的推薦目錄:
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streaming 在 Engadget Facebook 的精選貼文
The Nreal Air is compatible with iOS devices and is supposed to cost a fraction of its predecessor's price.
streaming 在 Facebook 的最讚貼文
Mèo2k4 xin chúc mừng V Gaming công bố hợp tác chiến lược,
Phong Vũ sẽ trở thành nhà tài trợ chính thức của V Gaming trong các mảng Esports, Streaming, Tổ Chức Giải Đấu, ...
Trong các giai đoạn hình thành và phát triển của thể thao điện tử Việt Nam. Phong Vũ đã luôn hỗ trợ cho rất nhiều đội tuyển Việt Nam để đạt được những thành công vang dội cả trên bình diện trong nước và quốc tế.
Với sự đồng hành của Phong Vũ, trong thời gian tới V Gaming sẽ mở rộng và phát triển thêm nhiều lĩnh vực để phục vụ những bạn đã luôn ủng hộ cho chúng tôi.
Phong Vũ được thành lập từ năm 1997, Phong Vũ được biết đến là đơn vị bán lẻ lâu đời và uy tín tại Việt Nam, chuyên kinh doanh các sản phẩm công nghệ thông tin, thiết bị giải trí game, thiết bị văn phòng và thiết bị hi-tech của nhiều nhãn hàng cộng nghệ lớn, ngoài ra Phong Vũ còn là nơi khách hàng có thể tìm thấy mọi tiện ích công nghệ hiện đại và dịch vụ chất lượng cao.
#PhongVu #VGaming #Sponsor
streaming 在 こまりまゆげ Youtube 的最佳解答
こまばんわ(`・ω・´)ゞ
こまりまゆげです★
新イベとりあえずソロります(`・ω・´)ゞ
〇参加ルール〇
先着順になります☆ 武器自由です☆
部屋が空いたら勝手に入ってきてOK♪
一戦交代!再入室はなし!
多分次は○○やるよ~とか事前に言います!(多分)
HNは言わなくてもええよ~
ジェスチャー連続でガチャガチャはやらないでね!
主部屋番号:FTHHU7
PASSは提示しません!
番号打って入室してください✋
サブ部屋①
☑回線落ちた場合はクエストリセットをかけてクエスト落ちる。
んで番号を打ち込んで部屋に戻ってクエストに来ると戻れるよ!
このゲームの詳細はこちらです★
https://a.r10.to/hD1Xxf
欲しいものリストはコチラ★
https://www.amazon.jp/hz/wishlist/ls/TCUS6WSZMW4W?ref_=wl_share
チャンネルメンバーシップはコチラ★
https://www.youtube.com/channel/UCOGtnflsg9tWXoIYfx7LhyQ/join
☆ライブを見てくれる方へのルール☆
◎ウィルス関連の話題はNG
・同じ言葉の連投NG
・勝手に集会所番号コメントするのNG
・スイッチフレンドの募集はしていません。
・下ネタ、暴言、不快な発言、売名行為、宣伝行為NG
・他の配信者さんの名前は伏せ時でお願いします
・当チャンネル内の画像、動画等
YouTubeに無断転載および複製行為はお控えください。
△こんなコメントは読まれないかも△
・日記系報告系→心の中で読んでます(´・ω・`)
・私の知らないゲームの内容
・自慢系ネタバレ系→それぞれ価値観違うんよ~
・私にもわからない身内ネタ
・話の流れが止まるコメ→読みずらい
・私のすっとぼけで読めてない→結構あります(´・ω・`)
★Thank you for watching!★
Unfortunately I have a few favor to ask you all, due to lack of my foreign language skills.
Please try to leave your comments, including your name, in Japanese even if you don’t have the software to write in Japanese. Please acquire the necessary software to write in Japanese before leaving a comment. I try to communicate with everyone who is watching, however I cannot read or speak any other language besides Japanese. Some Japanese viewers are helping me to translate your comments or even answering your questions behalf of me but they cannot do all the time. I am so sorry. I am doing the best I can to communicate with you. If I didn’t read your name or comments, would you be kind enough accepting my apology? I am not ignoring you. I just don’t know how to say it in your language.
I am greatly appreciate you for watching my live streaming.
【MHWIB】モンハン動画再生リスト
https://www.youtube.com/watch?v=SwD2e...
こまりまゆげTwitterはこちらから☆
https://twitter.com/komarimayuge12
☆こまりまゆげのチャンネル登録はコチラから!☆
https://www.youtube.com/channel/UCOGt...
●こまクラ!サバイバル生活☆再生リスト
https://www.youtube.com/playlist?list...
●BO4再生リスト
https://www.youtube.com/watch?v=T6PWt...
●【BO4】初心者がキルレ0.5から1.2目指す!
https://www.youtube.com/watch?v=LUsOy...
●【フォートナイト】史上最低最悪?!スクワッドでチートが現れた!!
https://www.youtube.com/watch?v=X5E0G...
●【バイオハザード:RE2】
https://www.youtube.com/watch?v=N3Cw1...
#モンハン,#ライブ,#MHRise,#ライズ
#女性実況,
Support the stream: https://streamlabs.com/こまりまゆげ
streaming 在 Square Enix Youtube 的精選貼文
Play Marvel’s Guardians of the Galaxy on an NVIDIA GeForce RTX PC to experience high levels of fidelity, real-time ray tracing, NVIDIA DLSS’ AI-powered performance boost, diffuse illumination, HDR and wide color gamut, and up to 8K resolution.
Marvel's Guardians of the Galaxy is coming October 26 to PC and streaming via GeForce NOW. Pre-order now to obtain an early unlock of the Throwback Guardians Outfit Pack: http://www.gotggame.com/buy
Follow us on:
Facebook: https://www.facebook.com/GOTGTheGame
Twitter: https://www.twitter.com/GOTGTheGame
Instagram: https://www.instagram.com/GOTGTheGame
streaming 在 こまりまゆげ Youtube 的最佳貼文
こまばんわ(`・ω・´)ゞ
こまりまゆげです★
同時視聴ですヾ(*´∀`*)ノ
CAPCOMチャンネルミテマス(`・ω・´)ゞ
〇参加ルール〇
先着順になります☆ 武器自由です☆
部屋が空いたら勝手に入ってきてOK♪
一戦交代!再入室はなし!
多分次は○○やるよ~とか事前に言います!(多分)
HNは言わなくてもええよ~
ジェスチャー連続でガチャガチャはやらないでね!
主部屋番号:
PASSは提示しません!
番号打って入室してください✋
サブ部屋①
☑回線落ちた場合はクエストリセットをかけてクエスト落ちる。
んで番号を打ち込んで部屋に戻ってクエストに来ると戻れるよ!
このゲームの詳細はこちらです★
https://a.r10.to/hD1Xxf
欲しいものリストはコチラ★
https://www.amazon.jp/hz/wishlist/ls/TCUS6WSZMW4W?ref_=wl_share
チャンネルメンバーシップはコチラ★
https://www.youtube.com/channel/UCOGtnflsg9tWXoIYfx7LhyQ/join
☆ライブを見てくれる方へのルール☆
◎ウィルス関連の話題はNG
・同じ言葉の連投NG
・勝手に集会所番号コメントするのNG
・スイッチフレンドの募集はしていません。
・下ネタ、暴言、不快な発言、売名行為、宣伝行為NG
・他の配信者さんの名前は伏せ時でお願いします
・当チャンネル内の画像、動画等
YouTubeに無断転載および複製行為はお控えください。
△こんなコメントは読まれないかも△
・日記系報告系→心の中で読んでます(´・ω・`)
・私の知らないゲームの内容
・自慢系ネタバレ系→それぞれ価値観違うんよ~
・私にもわからない身内ネタ
・話の流れが止まるコメ→読みずらい
・私のすっとぼけで読めてない→結構あります(´・ω・`)
★Thank you for watching!★
Unfortunately I have a few favor to ask you all, due to lack of my foreign language skills.
Please try to leave your comments, including your name, in Japanese even if you don’t have the software to write in Japanese. Please acquire the necessary software to write in Japanese before leaving a comment. I try to communicate with everyone who is watching, however I cannot read or speak any other language besides Japanese. Some Japanese viewers are helping me to translate your comments or even answering your questions behalf of me but they cannot do all the time. I am so sorry. I am doing the best I can to communicate with you. If I didn’t read your name or comments, would you be kind enough accepting my apology? I am not ignoring you. I just don’t know how to say it in your language.
I am greatly appreciate you for watching my live streaming.
【MHWIB】モンハン動画再生リスト
https://www.youtube.com/watch?v=SwD2e...
こまりまゆげTwitterはこちらから☆
https://twitter.com/komarimayuge12
☆こまりまゆげのチャンネル登録はコチラから!☆
https://www.youtube.com/channel/UCOGt...
●こまクラ!サバイバル生活☆再生リスト
https://www.youtube.com/playlist?list...
●BO4再生リスト
https://www.youtube.com/watch?v=T6PWt...
●【BO4】初心者がキルレ0.5から1.2目指す!
https://www.youtube.com/watch?v=LUsOy...
●【フォートナイト】史上最低最悪?!スクワッドでチートが現れた!!
https://www.youtube.com/watch?v=X5E0G...
●【バイオハザード:RE2】
https://www.youtube.com/watch?v=N3Cw1...
#モンハン,#ライブ,#MHRise,#ライズ
#女性実況,
Support the stream: https://streamlabs.com/こまりまゆげ
streaming 在 The Guide to PERFECT Camera Settings for Live Streaming 的美食出口停車場
Check out the Insta360 Link webcam HERE (ad, duh) ▻ https://store.insta360.com/product/link?insrc=INRHC9HGiveaway Tweet! ... <看更多>
streaming 在 YouTube Live Streaming API Overview | Google Developers 的美食出口停車場
The YouTube Live Streaming API lets you create, update, and manage live events on YouTube. Using the API, you can schedule events (broadcasts) and associate them with video streams, which represent the actual broadcast content.
The Live Streaming API is actually comprised of components of the YouTube Data API and the YouTube Content ID API. The Data API enables YouTube users to manage their YouTube accounts, while the YouTube Content ID API enables interactions with YouTube's rights management system. However, all of the resources that make up the Live Streaming API are used only to create and manage live events.
This document is intended for developers who want to write applications to facilitate live broadcasting on YouTube. It explains basic concepts of YouTube and of the API itself. It also provides an overview of the different functions that the API supports.
Core conceptsbroadcasts
A broadcast represents an event that can be watched on YouTube as it happens. Broadcasts can also be recorded and saved as YouTube videos so that users can watch them after they happen. streams
A stream identifies the audio-video content that is being communicated to YouTube. Each broadcast is associated with one video stream. cuepoints
A cuepoint represents an ad break that can be inserted into a live broadcast.
API use cases
The list below suggests several ways to use the API in your application:
Schedule broadcasts and define broadcast settings. Your application could enable users to predefine broadcast settings and then select the settings to apply to a particular broadcast.
Associate video streams and broadcasts.
Enable broadcasters to define information about a broadcast and its video (using the YouTube Data API) at the same time.
Simplify transitions between broadcast states (for example, testing
or live
) and enable users to insert cuepoints.
Before you start
You need a Google Account to access the Google API Console, request an API key, and register your application.
Register your application with Google so that it can submit API requests.
After registering your application, select the YouTube Data API as one of the services that your application uses:
Go to the API Console and select the project that you just registered.
Visit the Enabled APIs page.
In the list of APIs, make sure the status is ON for the YouTube Data API v3 and, if you are a YouTube Content Partner, the YouTube Content ID API.
Familiarize yourself with the core concepts of the JavaScript Object Notation (JSON) data format. JSON is a common, language-independent data format that provides a simple text representation of arbitrary data structures. For more information, see json.org.
Authorizing API requests
As noted above, the Live Streaming API uses functionality that is technically part of either the YouTube Data API or the YouTube Content ID API. You can use the Content ID API to provide YouTube with metadata, ownership information, and policy information for your assets. (A live video broadcast is an example of an asset.) The API also lets you claim videos and set ad policies for your videos.
This section explains the authorization requirements for requests to the Content ID API, which are different from the requirements for authorizing other Live Streaming API requests.
Calling the Data API
The API request must be authorized by the Google Account that owns the broadcasting YouTube channel. Calling the Content ID API
The API request must be authorized by a Google Account that is linked to the content owner that owns the broadcasting YouTube channel.
Resources and resource types
A resource is an individual data entity with a unique identifier. The table below describes the
different types of resources that you will interact with using the
Live Streaming API. Technically, all of these resources are
actually defined as part of either the YouTube Data API
or the YouTube Content ID API. However, the
liveBroadcast
,
liveStream
, and
cuepoint
resources are
only used to create and manage live events.
Resources
liveBroadcast
Contains information about an event that you are broadcasting on YouTube. A
liveBroadcast
resource is an extension of a YouTube video resource and sets thevideo metadata that would be pertinent to a live broadcast but not to other YouTube videos.
As such, a
liveBroadcast
resource corresponds to exactly one YouTube video resource.In fact, the
liveBroadcast
resource and the
video
resource share thesame ID. And after creating the broadcast using the Live Streaming API, you can use the
YouTube Data API to provide additional metadata about the video.
liveStream
Contains information about the video stream that you are transmitting to YouTube. The stream
provides the content that will be broadcast to YouTube users. Once created, a
liveStream
resource can be bound to exactly one
liveBroadcast
resource. Similarly, theliveBroadcast
resource can only be bound to one liveStream
resource.cuepoint
Inserts a cuepoint in the broadcast video stream, which might trigger an ad break. Use the
liveBroadcasts.cuepoint
method to insert a cuepoint during a broadcast.
video
Represents a single YouTube video. As noted above, a
liveBroadcast
resource is an extension of a video
resource. You can use the YouTube Data API to update metadata about the video, such as the recording location or the regions where the broadcast will be viewable.videoAdvertisingOptions
Defines the advertising settings for a video (or broadcast). You use the YouTube Content ID API to set advertising options.
asset
Represents a piece of intellectual property, such as a movie or an episode of a show. In this case, the broadcast video is the asset. You will use the YouTube Content ID API to create and manage
asset
resources.claim
Links a video to an asset that the video matches. You create a claim, using the YouTube Content ID API, to identify yourself as the owner of the broadcast video.
policy
Defines rules that specify the circumstances under which you want your content to be viewable on YouTube or blocked from appearing on YouTube. You need to apply a policy to your broadcast video and can also specify a policy that YouTube will apply to user-uploaded videos that match your broadcast video.
Supported operations
The following table shows the different methods that the API supports:
Operations
list
Retrieves (
GET
) a list of zero or more resources.insert
Creates (
POST
) a new resource.update
Modifies (
PUT
) an existing resource to reflect data in your request.bind
Links a
liveBroadcast
resource with a liveStream
resource or removes such a link.transition
Changes the status of a
liveBroadcast
resource and initiates any processes associated with the new status. For example, when you transition a broadcast's status to testing
, YouTube starts to transmit video to that broadcast's monitor stream.delete
Removes (
DELETE
) a specific resource.The table below identifies the operations that are supported for different types of resources. Operations that insert, update, or delete resources always require user authorization. In some cases, list
methods support both authorized and unauthorized requests, where unauthorized requests only retrieve public data while authorized requests can also retrieve information that is restricted to the currently authenticated user.
Supported Operations
list
insert
update
bind
transition
cuepoint
delete
liveBroadcast
liveStream
Partial resources
The API allows, and actually requires, the retrieval of partial resources so that applications avoid transferring, parsing, and storing unneeded data. This approach also ensures that the API uses network, CPU, and memory resources more efficiently.
The part
parameter is a required parameter for any API request that retrieves or returns a YouTube Data API resource. The parameter identifies one or more top-level (non-nested) resource properties that should be included in an API response. For example, a liveStream
resource has the following parts:
snippet
cdn
status
All of these parts are objects that contain nested properties, and you can think of these objects as groups of metadata fields that the API server might (or might not) retrieve. As such, the part
parameter requires you to select the resource components that your application actually uses. This requirement serves two important purposes:
It reduces latency by preventing the API server from spending time retrieving metadata fields that your application doesn't use.
It reduces bandwidth usage by reducing (or eliminating) the amount of unnecessary data that your application might retrieve.
Over time, as resources add more parts, these benefits will only increase since your application will not be requesting newly introduced properties that it doesn't support.
Tips and best practicesClaim your contentIf you would like to show ads during your broadcast, you need to claim the broadcast video before the event begins. To claim content, you must be a YouTube Content Partner participating in the Content ID program.
The process for claiming your live broadcast video is different than the normal process for claiming a video. When claiming live video, you need to create your claim before the video actually exists. The API does support this, and the life of a broadcast document explains the YouTube Content ID API calls that enable you to create your claim.
Preview and test your contentUpon receiving your inbound video stream, YouTube can then broadcast that video on two different outbound streams:
The monitor stream enables you to preview (and test) your video broadcast. It is a private stream that is only accessible to you. You can only transition a broadcast to the testing
phase if the broadcast's monitor stream is enabled. The monitor stream does not show ad breaks.
The broadcast stream is the stream visible to your audience. You can set the broadcast's privacy status to either public
, private
, or unlisted
. (A private broadcast is only visible to users who have been explicitly invited to watch it, while an unlisted broadcast is visible to anyone with a link to view it.)
You can choose to delay the broadcast stream so that it does not run concurrently with the monitor stream. By delaying the broadcast stream, you can have more fine-grained control over the time that you insert cuepoints into the broadcast.
However, delaying the broadcast stream makes it difficult for your live presenters to interact with your viewing audience. In addition, delaying the broadcast increases the likelihood that viewers will discover key details about the event from sources other than your broadcast. For example, if you are broadcasting a sporting event on a 60-second delay, viewers might learn about critical moments in the event from other real-time news sources before actually seeing them in the broadcast.
YouTube recommends that you enable the monitor stream for your broadcast so that you can test your content. You should choose whether to also delay your broadcast based on your desire to control timing of cuepoints as opposed to your desire to interact with your audience or provide real-time coverage of an event.
Running midroll ads during a broadcast streamDuring a broadcast, you can insert a cuepoint to indicate that an ad break should start in
the broadcast as soon as possible or at a specified time. The ad break enables YouTube to run
midroll ads during the broadcast.
Ad breaks have the following characteristics:
It has a predefined length of time, which you set using the cuepoint
resource's
durationSecs
property. After the ad break concludes, viewers return to the live broadcast.
When an ad break happens, an ad only plays in the video player for viewers who are watching
the broadcast when the cuepoint is inserted. An ad does not run when viewers refresh the page
where the broadcast is playing or when visitors start watching the broadcast after the
cuepoint is inserted.
The sequence of steps below reflects the best practice for inserting an ad break during your broadcast:
Set time offsetsWhen inserting a cuepoint, you can specify that it should be inserted right away or that it
should be inserted at a specific point in the broadcast. Your options depend on whether the
broadcast stream for your video is delayed.
If your broadcast stream is not delayed, then you can insert the cuepoint immediately or use
the walltimeMs
property to have the ad break start at a particular time.
To start the ad break immediately, call the
liveBroadcasts.cuepoint
method. In theresource in the request body, set the
insertionOffsetTimeMs
property'svalue to
0
or do not specify a value for that property and do not specifya value for the
walltimeMs
property.
Important: Note that viewers do not see the resulting ad
content immediately. There may be a delay of around 30 seconds before the ad content is
visible to users. During that delay, your broadcast stream will still be visible to your
viewers, and you need to watch the broadcast stream to determine when the ad content
actually displays instead of your monitor stream.
To start the ad break at a particular time, call the liveBroadcasts.cuepoint
method and use the
walltimeMs
property to specify the desired time. The property value is an integer that represents
an epoch timestamp.
If your broadcast stream is delayed, then you can insert the cuepoint immediately as
described above, specify a clock time as described above, or you can specify a time offset to
determine when the ad break will start. The time offset specifies a point in your broadcast
when viewers should see an ad.
The offset value is measured in milliseconds from the beginning of the monitor stream for
your broadcast. Note that if your broadcast has a testing phase, then the monitor stream
starts when your broadcast transitions to the testing
status. Otherwise, your
monitor stream starts when your broadcast transitions to the live
status.
When inserting a cuepoint, set the cuepoint
resource's
insertionOffsetTimeMs
property to the desired offset.
Calculate the time offset value
To retrieve the offset value, call the YouTube Player API's getCurrentTime
function for the player that is playing the monitor stream. Use the retrieved value to insert the cuepoint in the broadcast stream at that time.
The possible values for the offset time can be calculated as the following range:
[(elapsed_time - broadcast_delay + Δ), (elapsed_time - Δ)]
The Δ
is a five-second buffer at the beginning and end of the possible time offsets when YouTube cannot precisely insert a cuepoint. For example:
A broadcast has a five-minute testing phase.
The broadcast stream is delayed 60 seconds after the monitor stream.
The broadcaster is inserting the cuepoint four minutes after the broadcast transitions to
live
status. (This is three minutes after the broadcast stream becomes visible.)
In this case, the possible range of offset times is [(485,000), (535,000)]
.
These times are specified in milliseconds, and are calculated using the following values:
elapsed_time=540000
– The monitor stream has run for nine
minutes (540 seconds, 540000 milliseconds) when the liveBroadcasts.cuepoint
method is called.
broadcast_delay=60000
– The broadcast stream is delayed by 60 seconds, or 60000 milliseconds.
Δ=5000
– The five-second buffer when the cuepoint cannot be reliably inserted.
The following guidelines explain how to resolve specific problems that may arise. For the lists
of errors that each API method might return, see YouTube Live Streaming API - Errors.
When a broadcast transitions from one status to another, it may temporarily be assigned with another status while YouTube completes the actions associated with the transition. For example, if you send a liveBroadcasts.transition
request to change a broadcast's status from ready
to testing
, YouTube will set the broadcast's status to testStarting
and then complete the actions associated with the status change. When all of those actions have been completed, YouTube will update the broadcast's status to testing
, thereby indicating that the transition is complete.
If a broadcast becomes stuck with a testStarting
or liveStarting
status, you need to call the liveBroadcasts.delete
method and delete the broadcast. Then create a new broadcast, bind it to your live stream, and continue with the testing process.
As noted in the liveBroadcasts.transition
method's documentation, you should confirm that the value of the status.streamStatus
property for the stream bound to your broadcast is active
before calling that method.
... <看更多>
streaming 在 Streaming tips - YouTube Help - Google Support 的美食出口停車場
Network tips The total bitrate you're streaming cannot exceed the amount of upload bandwidth available. Leave a bit of room (20% recommended). ... <看更多>