It could be useful to quickly add songs you hear to a mix.
同時也有8部Youtube影片,追蹤數超過2,030的網紅數位時代Official,也在其Youtube影片中提到,公司簡介 DataYoo悠由以資料分析與AI技術為核心,結合作物產地、在地生長數據及市場情報,預測生產端到採購端間整體供應鏈之完整風險控管解決方案,並提供農企業集團、金融業者包含銀行及產險業者,發展不同產業互利共生的資料應用服務解決方案。 The core competence of Data Y...
「integrating into」的推薦目錄:
integrating into 在 黃心健 Hsin-Chien Huang Facebook 的精選貼文
⭐️#最後倒數把握時間進行島嶼壯遊
⭐️#颱風天就是要島嶼壯遊啊 😎🌀
奧地利林茲電子藝術節進入最後倒數囉!展期將在9/12結束
先進入👉🏻台北/福爾摩沙花園:島嶼壯遊( http://garden2021.metarealitylab.com/ )暢遊吧!
本次展出的「行動啟程 」展區(Action Tour )邀請台灣優秀團隊#台北大數據中心、MINIWIZ 小智研發、Peppercorns 黑川互動媒體藝術 以及Roboenter 樂飛特 ,實踐以設計力與數位資訊的方式,進而改變社會的行動計畫,當中更首度以數位跨界的合作方式,創作出新的行動藝術計畫!此外,「行動啟程 」展區(Action Tour )也受邀登上奧地利林茲電子藝術節官方線上節目Home Delivery,由奧地利電子藝術節總監Chritl Baur親自介紹唷!
片段重點已經幫大家準備好,一鍵播放觀看起來 ⏯ https://www.youtube.com/watch?v=8YVC0mF5vAE&t=177s
🔹🔸
2021 ARS ELECTRONICA FESTIVAL Garden Taipei/ Formosa
2021 奧地利林茲電子藝術節台灣展區「台北/福爾摩沙花園:島嶼壯遊」
展區 ✨ 【行動啟程 】(Action Tour )
To cope with the impact of Covid-19, a scientific and efficient action in the digital world must be taken. The Taipei Urban Intelligence Center has developed a digital system that can quickly respond to the risk landscape, people flow, and medial resources across different parts of Taipei by integrating live streaming and data instantly. It also informs the policies of the government. The digitized action on the ground helps us build a more secured environment.
In the face of the rapid development of the digital world, people immersed in the VR environment seem to ignore the depletion of resources in our reality. As a result, we need to take real actions and devote ourselves to reuse the discarded resources to make an environment of circularity and sustainability through digital technology. MINIWIZ, a start-up company from Taiwan, committed to developing technology for recycling that turns industrial and household wastes into materials with purposes and aesthetics.
During the tour, a new performance art project is inspired by the digital cross-field cooperation for the first time. The Taipei Urban Intelligence Center will join hands with new media artist Chin-Hsiang Hu and the founder of Roboenter Ghung-I Hung, to create a new media artwork “The Weight of Data” by integrating both virtual and physical materials from different domains and sharing data resources.
Finally, it is in fact not the end for “Taiwan Grand Tour.” Instead, the “Action Tour” program unveils the journey to come, constantly connecting the digital world with our society. A link for a time-limited viewing of the details of action plans for this program as well as the joint art project will be available.
為了抵禦疫情的衝擊,我們需要在數位世界中採取科學且有效率的行動,台北大數據中心(Taipei Urban Intelligence Center)即研發了一套數位系統,透過即時的串流連結與數據整合,可以快速的反應台北各個地區的疫情風險趨勢、人流狀況與醫療資源的狀態,也可提供政府作為政策的判斷依據,數位化的實質行動,讓我們可以得到更安全的防護。
在面對數位世界的快速發展之下,沉浸於虛擬環境的我們,似乎忘卻了對於現實世界資源的消耗,因此我們需要真正的採取行動,運用數位科技的方式,重新利用我們廢棄的資源,讓環境可以永久的循環,為我們的環境盡一份心力。而小智研發(MINIWIZ)是一間來自台灣的新創公司,致力於回收材料研發科技,將工業用與家庭用的廢料,透過設計賦予它機能與美感。
而在此展區中,也首度以數位跨界的合作方式,刺激出新的行動藝術計畫,臺北市大數據中心將與新媒體藝術家胡縉祥)、樂飛特公司創辦人洪仲儀合作,進行跨域的虛實整合及數據資源共享,一同創作新媒體藝術作品《The Weight of Data》。
最終,觀者在此並不是「島嶼壯遊」的不是真正的終點,而藉由行動之旅(Action Tour)的展區開啟下一段旅程,數位世界與我們的社會持續串聯。
本展區詳細的行動計劃,與藝術聯名計劃將提供限時觀看的網址連結。
💬線上展覽時間為2021年9月8日至12日!更多精彩內容直接進入官方網站🤩 http://garden2021.metarealitylab.com/
:::::::各展區介紹大全::::::
✔️【食壤計畫】 https://youtu.be/nl80hcdI_jY
✔️【沉浸之旅】https://youtu.be/6TvpTQIYWaw
✔️【動畫之旅】https://youtu.be/6SSXdiKl2oM
✔️【新媒體之旅 】https://youtu.be/movZlI2pPQQ
✔️台北/福爾摩沙花園:島嶼壯遊預告片
https://www.youtube.com/watch?v=opZLSEh_L14
👉🏻奧地利電子藝術節台北/福爾摩沙花園
https://ars.electronica.art/newdigitaldeal/de/formosa-grand-tour/
#奧地利林茲電子藝術節
#arselectronica21 #gardentaipeiformosa
#newdigitaldeal
integrating into 在 AppWorks Facebook 的最佳貼文
#NFTsummer A few weeks ago, we interviewed Xixi Huang (AW#17) in Mandarin and as the AppWorks Fellow who helps us out on the blockchain side, Xixi has a lot of ideas that are worth sharing to a bigger audience. Here's his interview in English:
西西 (Xixi) 黃士晉 is an AppWorks #17 alumni and co-founder of Rydeit. His mission is to bring the applications of blockchain to everyday life because he believes that blockchain can make the world a more fair and better place. As an AppWorks Fellow, he is responsible for guiding founders to think about blockchain and providing insights on blockchain-related investment deals. Before AppWorks, he led his previous team to build more than 10 dapps, including famous games in Taiwan such as 柚子打魚 and Shrimp.Finance. Within a month of launching these games, they had amassed over NT$ 100M (~US$ 3.5M) in transactions. His favorite pastime is traveling with his grandma, and his ultimate goal is to persuade her to buy Bitcoin!
Check out what Xixi has to say about blockchain and NFTs.
#NFTevolution
I started to learn how to write smart contracts in 2016, and learned the entire logic of ERC-20 for tokens and ERC-721 for NFTs. While I was learning about NFTs, I realized that the combination of NFTs with video games was very fitting. In video games, the treasure and equipment you collect becomes virtual assets as NFTs. And the process of using smart contracts to exchange items was very efficient on the blockchain.
At the end of 2018, I designed and created a zombie video game, integrating the concept of playing and drawing cards and packs. Within a pack were 3 NFTs with zombies on them. As a player, the more cards with zombies you collect, the higher your score, and the more tokens you can ultimately earn. From this game, I got connected to other game manufacturers and publishers who were also interested in creating virtual game assets through NFTs. We all had the same idea -- NFTs can bring more meaning and value to the players.
However at the time, many people in the market still believed that tokens and games were riddled with fraud. Since the lifecycle of video games can be short, many traditional gaming companies in the end didn’t find it worthwhile to learn how to integrate NFTs or blockchain into their games.
While the nature of NFTs hasn’t changed, the market has evolved. People’s curiosities are growing, more applications are being developed, and more creators are cropping up. I think now is the right time to start talking to companies about how to integrate NFTs or blockchain into their businesses or games.
#NFTplayground
I think there are many opportunities to start a business these days, and people who want to start one should think about coming to blockchain. Not only is there a huge opportunity but the possibilities are endless. And within blockchain, NFTs currently offer the biggest opportunity. However, it can also pose a new challenge to the team’s endurance, because while easy to obtain traction and users with NFTs, the challenge lies in retaining them.
Similar to other blockchain applications in the past few years, when a new concept is invented, it’ll be flushed with many early users. However, because the surrounding infrastructure wasn’t in place, it was difficult for founders to make valuable extensions or applications. And many of these users don’t actually care about these blockchain products and they are only trying to leverage the ecosystem to make a quick buck. Once they earn all that they can, they will move on to another project.
Right now working on NFTs, you can collect a lot of data in a short amount of time and also make some income to keep you afloat. Founders should seize this opportunity to understand these users, then modify and optimize both their products and mentality to retain them.
Since there’s no geographical restriction on blockchain, I would encourage founders to look beyond your country and region in expanding your NFT products. Also, since blockchain is closely related to finance, if you don’t have a good pricing strategy (or token economics) for your NFT products, the prices might fluctuate greatly. You need to be prepared and remind your users of the risks, otherwise you’ll ultimately get scolded!!
#NFTera
This year, I finally consider myself an official NFT collector. I pay special attention to NFTs with contemporary significance, such as Hashmasks. It signals to the public that NFTs are not just for collecting but that game mechanics can also be applied to interact with users. If we look back ten years from now I’m confident to say that the project that really brought the NFT wave in 2021 would be Hashmasks.
In addition to veteran projects like Hashmasks, other collections I care a lot about are related to Metaverse, such as The Sandbox. I believe that the world will become more and more decentralized and virtual. It is very likely that the next generation will be immersed in a virtual world like Ready Player One, so I am also very optimistic about NFTs in digital worlds like The Sandbox.
The possibilities are endless when it comes to NFTs. Right now, few NFTs are connected with our daily lives. For example, I bought a Hashmask. If I want to show it in my apartment, I might still need to print it out. In the future, how will we connect NFTs to the physical world? I believe they can be applied in many ways, including frames, wallets, cars, house deeds, leases, etc. These products in daily life can be combined with NFTs. We just haven’t opened our imagination yet. It’s hard to imagine that only 20 years ago we were having a hard time believing in the power of the internet.
The development of science and technology not only relies on infrastructure, but also the user's learning curve. The world needs to talk about blockchain more, so that everyone will gradually become familiar with it and it’ll continue to evolve.
If you're a founder working in blockchain or NFTs, welcome to apply to AppWorks >> https://bit.ly/3w0WyIl
integrating into 在 數位時代Official Youtube 的精選貼文
公司簡介
DataYoo悠由以資料分析與AI技術為核心,結合作物產地、在地生長數據及市場情報,預測生產端到採購端間整體供應鏈之完整風險控管解決方案,並提供農企業集團、金融業者包含銀行及產險業者,發展不同產業互利共生的資料應用服務解決方案。
The core competence of Data Yoo is data analysis and AI technology. By integrating the farm of production, local growing data and market information into the analysis, we are equipped with sufficient knowledge that enables us to predict the comprehensive risk management solution for the whole supply chain, ranging from the production aspect to retailing aspect. Furthermore, we provide “Data Application Service Solution” that facilitates the development of the mutually beneficial symbiosis in different industries to agricultural enterprise groups and financial companies, including banks and property insurance companies.
公司網站
https://datayoo.com.tw/
integrating into 在 七王 Youtube 的最讚貼文
Donkey Kong is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games as well as one of the most popular arcade games of all time.
The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay.
Although Nintendo's American staff was initially apprehensive, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios (later Universal Studios), alleging Donkey Kong violated its trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s.
(個人通關336)
integrating into 在 CarDebuts Youtube 的最佳貼文
เปิดตัว Lamborghini Huracan EVO ลัมบอร์กินี่ ฮูราคาน อีโว ในไทย เปิดตัว 22 มีนาคม 2019 นี้
Automobili Lamborghini presents the new Lamborghini Huracán EVO: the next generation V10 super sports car, based on the prowess and performance of the Huracán Performante and incorporating next-generation vehicle dynamic control and aerodynamics.
“Lamborghini is intent on leading the advance to the highest level of super sports car technologies and driving emotion. This is the essence of the new Huracán EVO. It takes the extraordinary abilities of the Huracán Performante and combines state-of-the-art vehicle dynamic control to amplify the everyday Huracán driving experience,” says Stefano Domenicali, Chairman and Chief Executive Officer of Automobili Lamborghini. “The Huracán EVO is the very definition of evolution: it is a step ahead, redefining the segment parameters. It is remarkably easy to drive, while delivering the most responsive, sensory and agile driving experience, in every environment.”
Technological evolution amplifies driving emotion
The Huracán EVO features the 5.2 l naturally-aspirated Lamborghini V10 engine, uprated to produce higher power output and an emotional and powerful sound, with Titanium intake valves and refined lightweight exhaust system. The Huracán EVO outputs 640 hp (470 kW) at 8,000 rpm with 600 Nm of torque delivered at 6,500 rpm. With a dry weight of 1,422 kg the Huracán EVO reaches a weight-to-power ratio of 2.22 kg/hp, accelerates from 0-100 km/h in 2.9 seconds and from 0-200 km/h in 9.0 seconds. Braking from 100 km/h to 0 is achieved in just 31.9 m, with a top speed of more than 325 km/h.
Lamborghini Dinamica Veicolo Integrata (LDVI)
The Huracán EVO features new Lamborghini rear-wheel steering and a torque vectoring system working on the four wheels, while at the heart of the car is the new feature of Lamborghini Dinamica Veicolo Integrata (LDVI): a Central Processing Unit that controls every aspect of the car’s dynamic behaviour, fully integrating all of the car’s dynamic systems and set-up to anticipate the next move and needs of the driver, interpreting this into perfect driving dynamics.
Lamborghini Piattaforma Inerziale (LPI), a comprehensive set of accelerators and gyroscope sensors placed at the car’s center of gravity, has been enhanced to version 2.0. With improved precision, it monitors in real-time the dynamic vehicle attitude regarding lateral, longitudinal and vertical accelerations, as well as roll, pitch and yaw rate. The magneto rheological suspension, upgraded to version 2.0, instantaneously adapts the damping following inputs from the LPI. A new advanced traction control system together with enhanced all-wheel drive and torque vectoring, allows traction to be directed to a single wheel as required.
Enhanced Lamborghini Dynamic Steering (LDS), able to provide higher responsiveness in corners while requiring the lowest steering angles, is now coupled with rear-wheel steering in order to ensure agility at low speed, as well as maximum stability in high-speed cornering and under braking in the most severe conditions.
The unique combination of all these systems is governed by Lamborghini’s LDVI to create a super-agile and responsive car with unparalleled level of control. Processing data in real time, the Huracán EVO recognizes the driver’s intentions through steering wheel, brake and accelerator pedal inputs, engaged gear and the driving modes selected via ANIMA controller: STRADA, SPORT or CORSA.
External conditions are determined through active suspension and all-wheel drive grip estimation function. All of this information is analysed and processed by LDVI, which turns them into precise inputs for the vehicle dynamic system. A ‘feed forward logic’ is implemented via the dynamic controller, which means the car doesn’t just react, but predicts the best driving set-up for the next moment.
In STRADA, the Huracán EVO is agile and capable for driving enjoyment, whereas in SPORT it becomes playful, intuitive and extremely exciting. In CORSA the Huracán EVO is sharp, reactive and exhilarating for the most extreme driving environments, such as racetracks.