LingoAce has been a big help in picking up shortcomings as a home teacher 👩👦, as homeschooling during this tough period has confirmed that Elma needs extra help with his mandarin.
On top of providing live teachings and personalized reports, LingoAce also makes Chinese learning more immersive and fun with animations and gamification. My English-speaking boy love it right away and starts asking when is the next lesson 💪🏼
Also, with Elma following my long work schedules each day, the flexible scheduling is a plus point for us 👍🏼👍🏼 Do check out my referral link here 👉🏼👉🏼 https://s.lingoace.com/86c4f0cb1b2cf266b189975523cc9f61
to book a free trial with @Lingoace_global
#lingoacechinese #onlinechinese #lingoaceOH
#lingoace华文欢乐一日游 #lingoacejuneOH
同時也有10000部Youtube影片,追蹤數超過2,910的網紅コバにゃんチャンネル,也在其Youtube影片中提到,...
「gamification learning」的推薦目錄:
- 關於gamification learning 在 Facebook 的最佳貼文
- 關於gamification learning 在 劉恭甫-功夫老師 Facebook 的精選貼文
- 關於gamification learning 在 梅竹黑客松 Facebook 的最讚貼文
- 關於gamification learning 在 コバにゃんチャンネル Youtube 的最佳貼文
- 關於gamification learning 在 大象中醫 Youtube 的最佳貼文
- 關於gamification learning 在 大象中醫 Youtube 的最讚貼文
- 關於gamification learning 在 The Best Apps to Gamify Your Classroom! - YouTube 的評價
gamification learning 在 劉恭甫-功夫老師 Facebook 的精選貼文
〈運用遊戲化設計教育產品的十個方法〉
遊戲化設計在很多產品中都可以創造更多的體驗,而同樣也可以運用於教育產品,不管大人與小孩的天性都喜歡遊戲,所以遊戲能幫助學習的興趣和學習動力。以下是我在輔導教育產品或課程設計時常見教育產品中運用遊戲化的10個遊戲元素。
(遊戲元素 1)凝聚
當學習者進入一個團體,會產生團隊合作的關聯,將多位學員組成小隊,鼓勵隊員形成凝聚力
(遊戲元素 2)共識
運用討論來達成團隊共識,可以充分發揮跨界學習的優點。
(遊戲元素 3)競爭
目的是完成任務成為勝利者,每個階段將成績排名作為一種刺激,形成正向競爭,能激發勝利的慾望。
(遊戲元素 4)稀缺
是指學習過程想要得到某樣東西,但是因為太稀少無法立刻獲得,例如限制名額或是限時得到禮物。
(遊戲元素 5)累積
學習者必須在指定的時間內有效採取行動而獲得獎勵,例如連續10日答題,或累計一段打卡時間。
(遊戲元素 6)未知
不知道下一個會是什麼,充滿不確定性,所以很期待,例如“盲盒”或隨機的抽牌。
(遊戲元素 7)失去
給學習者一套規則,如果無法完成,就會失去。例如累積的紀錄與成果。
(遊戲元素 8)使命
讓學習者擁有使命感,這是一種內在驅動因素,例如墜落到荒蕪小島展開冒險重返溫暖的家的英雄之旅。
(遊戲元素 9)積分
積分可以為學習者提供持續的動力,例如修完一節課可以獲得10點,連續10天點數加倍或是得到徽章的機制設計。加入排行榜更可以激發競爭。
(遊戲元素 10)情感
讓學習者持續關注某個東西而產生擁有感,例如積分可兌換食物扶養小寵物的成長。
各位早安,功夫老師鼓勵大家可以在課程演講中或是團體活動中運用10種遊戲元素自由組合搭配,讓你創造無限樂趣。
Ten ways to use gamification to design educational products
Gamification design can create more experiences in many products, and it can also be used in educational products. Regardless of the nature of adults and children, they like games, so games can help learning interest and motivation. The following are 10 game elements that I use gamification in common educational products when I tutor education products or curriculum design.
(Game element 1) Cohesion
When a learner enters a group, there will be a teamwork association, and multiple learners will be formed into teams to encourage team members to form cohesion
(Game Element 2) Consensus
Using discussion to reach team consensus can give full play to the advantages of cross-border learning.
(Game element 3) Competition
The goal is to complete the task and become a winner. At each stage, the ranking of the results is used as a stimulus to form a positive competition and stimulate the desire for victory.
(Game element 4) Scarcity
It means that you want to get something in the learning process, but it is too scarce to get it right away, such as a limited number of places or a limited time to get a gift.
(Game Element 5) Accumulation
Learners must take effective actions within the specified time to be rewarded, such as answering questions for 10 consecutive days, or accumulating a period of check-in time.
(Game Element 6) Unknown
I don't know what the next one will be. It is full of uncertainty, so I look forward to it, such as a "blind box" or a random draw.
(Game Element 7) Lost
Give learners a set of rules, if they can’t complete it, they will lose it. For example, accumulated records and achievements.
(Game Element 8) Mission
Let learners have a sense of mission, which is an internal driving factor, such as falling to a deserted island and embarking on an adventure to return to a warm home.
(Game element 9) Points
Points can provide continuous motivation for learners. For example, you can get 10 points after completing a lesson, double the points for 10 consecutive days, or get a badge. Joining the leaderboard can stimulate competition even more.
(Game Element 10) Emotion
Let learners continue to pay attention to something to have a sense of ownership, such as points can be exchanged for food to support the growth of small pets.
Good morning, everyone, I encourage everyone to use 10 game elements to freely mix and match in lectures or group activities, allowing you to create unlimited fun.
大家早安。
No.4 2021-01-07 劉恭甫-功夫老師
https://jackyliu.net/a21004/
gamification learning 在 梅竹黑客松 Facebook 的最讚貼文
【梅竹黑客松│賽前實作工作坊】
#企業題目與工作坊內容介紹 #Logitech
緊張的報名倒數計時中!今天,讓我們來介紹今年的出題企業 #Logitech,將為我們帶來什麼題目、又會在實作工作坊時如何幫助選手們吧!
☛賽前實作工作坊報名開始:https://reurl.cc/Va3o2R
------------------------------------------------
【Logitech】
▋題目
We have several ideas for the challenge, teams can pick one or many.
1. How can we leverage the recent developments, in software, AI and machine learning, to boost the productivity of our users?
2. Play a game through remote server to replace a local machine equipped with expensive CPU/graphic card. User could use keyboard, mouse, and controller to execute actions and sent over the network to the cloud gaming server.
3. Base on work from home. How might we create an environment like an office for virtual teams? How might we improve creativity and productivity for virtual teams?
4. There are more and more YouTuber online. How might we integrate keyboard, mouse, webcam, microphone and software to create a more friendly YouTuber environment?
5. While people spend a lot of time at their desks every day. How might we link a healthier lifestyle, gamification, muscle memory, Logitech software and product to help users stay healthy at work?
▊ 實作工作坊 流程/大綱
1. Topic Introduction
2. SDK Functions Introduction
3. SDK hands-on
------------------------------------------------
☛了解各家企業出題:https://www.meichuhackathon.org
☛報名2019 新竹 x 梅竹黑客松:https://signup.meichuhackathon.org/
*任何問題歡迎私訊粉專
-------------------------
|合作單位| Logitech、威盛電子、KKBox、中華電信、富比庫
|贊助單位| AWS、Google、國泰金控、聚碩科技、104資訊科技
powered by AWS
gamification learning 在 The Best Apps to Gamify Your Classroom! - YouTube 的美食出口停車場
Learn how to use EdTech tools to gamify learning in this New EdTech Classroom live show highlights video. In this show, Sam will show you ... ... <看更多>