新刊出版 New issue out now!🤘🔥🔥🔥
Voices of Photography 攝影之聲
Issue 28 : #沖繩專題
The #Okinawa Issue
「亞洲當代攝影文化現場系列」是我們聚焦亞洲各地影像文化與創作實踐的系列計畫,嘗試透過亞際跨域連結與在地論述視野,拓展我們對於攝影在亞洲的實踐歷程、視覺經驗、文化及其論域的認識座標,並藉此作為影像歷史與認識論的持續省思。
「沖繩專題」是此系列的第二輯,特別邀請影像研究者暨策展人町田惠美與許芳慈共同擔任客座主編。本期採雙向閱讀編輯,集結文論與訪談,穿越沖繩糾結的被殖民史與帝國陰霾,在霸權的支配和抵抗的鬥爭之間,批判地觀看沖繩的影像,以及作為影像的沖繩。
幾世紀前,位於太平洋上的琉球列島尚未成為「沖繩」,而是存在著一個封建君主制的國度——琉球王國,後經日本薩摩藩的島津氏入侵與大日本帝國擴張,廢琉設藩遭到併吞殖民,於1879年以「沖繩縣」編入日本國家體系之內。在二戰的尾聲、1945年激烈的沖繩島戰役後,美國的佔領統治期長達二十七年,沖繩從此劃進冷戰年代的軍事戰略島鏈。即使至1972年美國將沖繩「返還」日本,在「日美同盟」的交換條件下,僅為日本本土面積千分之六的沖繩,卻佈建了整體駐日美軍逾七成的軍事設施與基地。對某部分的沖繩來說,「戰後」彷彿被無限延長,使這個亞熱帶之島,彌漫著由地緣政治與新帝國主義擊燃而仍未散去的煙硝。
本專題介紹國吉和夫、石川真生、比嘉豐光與石川龍一等沖繩的影像實踐者,追索他們的生命經驗與攝影的多重構成,以及其間複雜的政治性問題意識;同時透過評論者仲里效、岡本由希子、仲宗根香織與井上間從文的專文,將影像之於沖繩、之於歷史,由慣常對於「如何再現」的注意力,置放於「如何建構」的維度。從而提示了影像不僅僅是從殖民的情境中派生,同時也反饋到殖民的情境裡,需要加以細緻地解析。
在專題的製作期間,由全球疫情激化的國際角力波濤洶湧。與沖繩同列第一島鏈的台灣等地讀者,閱讀本專題,或許會因類似的歷史背景與政治局勢處境而更能與沖繩共感。而在沖繩所帶來的種種啟示中,我們也將意識到對於當下的世界正在發生的反抗——無論是以國家主義修辭掩飾的極權主義和種族主義,或是以經濟復甦為號召的資本主義巨靈回魂,除非我們投入更多行動與關注,否則任何國家的「強國夢」,都會是人類史上的惡夢一場。
▍關於本期 About | https://bit.ly/vop-28
The “A Study of Contemporary Photography in Asia” series is a serial project that focuses on imagery culture and creative practice in various regions of Asia. Through this connection and a view that pans across Asia, we are trying to expand our understanding of the process of practice, visual experience, culture and the identifying coordinates of photography in Asia, and using such knowledge as a continuous reflection of imagery history and epistemology.
Second in the series is the Okinawa issue that features Machida Megumi and Hsu Fang-Tze, both imagery researchers and curators, as our guest editors. This issue adopts a dual reading and editing process; a combination of essays and interviews brings readers through the complicated colonial history and the burden of empiricism on the island, taking a critical view of Okinawa’s imagery, and Okinawa as an imagined object while it struggled against hegemony.
Several centuries ago, there existed no “Okinawa”, but the Ryukyu Kingdom, a feudal kingdom in the Ryukyu Islands in the Pacific Ocean. After the invasion by the forces of the feudal domain of Satsuma, and subsequently by the Empire of Japan, the Ryukyu Islands were annexed and colonized, and in 1879, established as the Okinawa Prefecture. At the end of the Second World War in 1945, the U.S. forces occupied and ruled Okinawa for 27 years, sealing its fate in the strategic chain of islands in the Cold War era. Even when the U.S. forces “returned” Okinawa to Japan in 1972, the island, which only constitutes 0.6% of Japan’s total land area, houses more than 70% of the U.S.'s military facilities and bases stationed in the whole country under the US-Japan Security Alliance. To some parts of Okinawa, it almost feels like that the “post-war” era never ended, surrounding this subtropical island with a plume of smoke that rose from the collision between geopolitics and new imperialism.
In this series, we take a look at the layered composition of the life experiences and photography by Okinawan imagery practitioners Kuniyoshi Kazuo, Ishikawa Mao, Higa Toyomitsu and Ishikawa Ryuichi, as well as the complicated political consciousness that is birthed from this interaction. We also move our focus from the question of “how to represent” to “how to construct” the background of Okinawa and its history through the essays by Nakazato Isao, Okamoto Yukiko, Nakasone Kaori and Inoue Mayumo. Through such a redirection of focus, we see the need for a careful analysis as it shows us that imagery is not only generated from colonization, but also feeds back into the issue.
While putting this issue together, the world is being ravaged by the COVID-19 pandemic, intensifying power rivalries. We imagine that our readers in Taiwan and other areas, which belong in the first island chain alongside Okinawa, would feel even more relevance to the island (Okinawa), given our similar histories and political situations. As we feel inspired by Okinawa in many ways, we also become aware of the struggles that are happening around the world, whether it is one against totalitarianism and racism under the mask of nationalistic rhetoric, or the return of capitalism in the name of economic recovery. Until we put into action our words and resist, any dream of a “nation of great power” is but a nightmare for the history of humankind.
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Voices of Photography 攝影之聲
www.vopmagazine.com
end of capitalism 在 Jojo 吴俐璇 Facebook 的最讚貼文
Where have all the recyclables and non recyclables gone? Places like these.
We visited one of the 37 'cancer villages' located in a mere one hour drive from the center of Hanoi, and witnessing the reality with my own eyes almost got me broke down on my knees. This place looks almost like a post apocalypse world we see in movies, the end product of human desires, the consequence of capitalism in the era of consumerism. The cemetery of human greed ladies and gentlemen, lies here, and every other corners we barely reach in the world. The least we can do is probably think, before we answer to desires' callings. We are born parasites, this is just how the module of the kinda world we designed works, but at least be aware, and try to live simple.
And authorities who has the ultimate executing powers in hand, do something.
#huaweiP30pro
#rewritetherules
@augustpictures
#AMedicalJourney
end of capitalism 在 Le Josette Facebook 的精選貼文
My thoughts on what's happening in the gaming community:
With everything that's happening in the gaming scene, what concerns me the most is the fact that gamer are questioning other gamers if they are really "gamers". This is good and bad for me personally. Good, because people now feel that being called a gamer is kind of a priveldge and a title one must carry with credibility. Bad, this is because we gamers ourselves are creating an elitist mentality in which we don't want to recognize people we think aren't gamers.
What the hell started all this? There are numerous reasons why this is happening but let me give you five reasons why I think this behavior in our gaming society nowadays.
1. The rise of mobile gaming
Mobile games since its inception has always been called casual games. No gamer before ever treated their cellphone as a gaming device because we had better toys called the playstation, xbox and of course the personal computer.
Up until the rise of mobile esports titles such as mobile legends, AOV and the transfer of Hearthstone to Mobile, competitive games were non-existent in this platform thus stigma of casual gaming in mobile phones remain to this day. I think those games changed this platform and some gamers who are used to playing other platforms that I mentioned above haven't fully accepted the idea of mobile gamers being part of the gaming community.
On the other side, the mobile gamers have the same mentality as when they see people who suck at mobile games even though they came from pc or console, they'll easily tag someone as a pretender. I see this a lot. The truth is, not all gamers can be good in multiple platforms thus judging someones' skill in one game for me is really unfair as he/she might be good in a pc game but that doesn't mean that that will translate to console and mobile and vice versa.
In the end I think what's creating this is the competitive drive of gamers to be categorized as the upper echelon of the gaming society. I don't think this is a bad thing because we are wired to be like this. All games have ladders, rankings, points and other measures to see if where you are in the gaming pyramid. I think what's happening here is a result of that mentality and that mindset translating into the gaming society.
2. The facebook gaming wave
In the days of twitch, gamers were streaming in front of other gamers while in this era of facebook gaming. Streaming games has turned into a trend but this content is not just in front of gamers but it's in everyone's newsfeed. I think that has contributed to all the toxicity as it is an effect of a culture shock from the people who are not used to seeing people gaming in their feeds.
I really believe that this will pass. I've been in facebook long enough to know that wild reactions always exist when things change. It's just a simple reality that we must accept. Not everyne can cope to change as easy as others and not everyone is open to change like others. What i'm saying here is that all these streams in fb is a huge change, in my eyes it's for the better as people now see that gaming is cool, mainstream and it's happening. You can't stop it, no one can, that's what i saw from day one and i don't really get it why people are so surprised that gaming has turned into an industry.
3. There is no one true definition of what is a gamer?
No academic study has been conducted yet of what a gamer is and the layers of its society. I think gaming has become so big that we have to recognize that there are numerous types of gamers already. Before these were the type of gamers.
1. PC gamer
2. Console gamer
Now, there are so many gaming categories i personally don't even know how to count. On top of my head:
1. Pro-gamer
2. Game streamer
3. Casual gamer
4. Mobile gamer
5. Pc gamer
6. Console gamer
7. MMO gamer
And many many more..
At one point the gaming society has to understand that even inside the "niche" that is gaming, the whole gaming community is still diverse. It's composed of different type of people who have different gaming behaviors.
My point? That this whole mess is because we are lost in translation of what a gamer actually is. This is the reason why we hear the accusations like "di ka naman gamer" a lot because in the middle of all this, we forgot what a gamer is.
4. Sando streams
You have to accept the fact that when Bianca Yao started calling her group sando gang and continously wore sando on stream.
Streamers realized this... It works.. because of that the whole streaming community were brought to three school of thoughts.
1. I'll apply what she's doing
2. I will not recognize its effectivity and say something bad about it because i might lose viewership if beauty becomes the currency so i'll make it a point that people should think skill should be the only currency.
3. I don't care
Whatever your position is on this matter, or if i may have missed some school of thought. The competition for viewership has created this stigma that when you're pretty you're just using your beauty for the views. All this skill being the currency for streamer credibility has came from nowhere but the people who are skilled.
Simplehan ko at tagalugin ko. May nagtanong pano mo po ba masasabing magaling kang streamer??
Sabi ng maganda: "Pagmaganda ka"
Sabi ng magaling: "Pagmagaling ka"
Sabi ng entertaining: "Pagentertaining ka"
All of them are right it's just that people tend to want their currency to be the currency to define what a successful streamer is because they want to discredit their competition and that's capitalism. Sa mundo na to obviously kaya magaling ang nagiging currency ng streaming kasi yung mga magagaling d makakuha ng views and they feel like hindi dapat yanun yung nangyayari kaya sinasabi nila "bakit kayo nanonood sa maganda lang". So in effect nagiging ganito yung society. Don't get me wrong, i personally am neutral about this i'm just trying to explain the roots of this behavior.
5. Gaming is big and it has officially entered mainstream
Despite lahat ng drama kaya nangyayari lahat ng to kasi malaki na tayo. Congrats sating lahat. We got here. Now it's time to fix ourselves. Kung tinapos mo to comment Fix and your thoughts on what i wrote.
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