史克威爾艾尼克斯集團 #科技推進部 首席 AI 研究員三宅陽一郎發表論文「於大規模數位遊戲導入人工智慧的一般體系 - 基於 FINAL FANTASY XV 的實例」。
該論文獲得社團法人人工智慧學會頒授「2020 年度人工智慧學會論文賞(JSAI Best Paper Award 2020)」。
學會認為該論文對於遊戲 AI 發展來說具有里程碑意義,有興趣的可至以下網址閱讀。
・URL
https://www.jstage.jst.go.jp/article/tjsai/35/2/35_B-J64/_article/-char/ja/
■三宅陽一郎氏
史克威爾艾尼克斯科技推進步首席 AI 研究員
史克威爾艾尼克斯 AI & Arts&Alchemy 取締役 CTO
東京大學工學博士及日本數位遊戲學會理事等。
-- 概述(假裝自己看的懂) - -
A game AI general theory has been researched and developed in game industry in the world, and a new game AI general theory of AI in digital game is supposed with three AIs. For a large scale of game, a game AI system consists of three types of AI such as meta-AI, character AI, and navigation AI. A meta-AI is to control a game dynamically from a bird-view by watching a player’s behavior. A character AI is a brain of a game character such as a buddy, a monster, or a villager to make a decision in real-time. A navigation AI is to recognize an environment of a game to find a path or a best location to move dynamically. Especially, character AI is a main topic to study in game development, and it includes many fields such as multi-layered structure, character animation, agent architecture, decision-making modules, and so on. A new method of decision-making of combination of behavior trees and state machines is supposed. It is called AI Graph. The game AI general theory was applied to an AI system of an action-RPG game “FINAL FANTASY XV”. The results are showed in the paper. All characters’ decision-making system in FINAL FANTASY XV are based on AI Graphs. An AI Graph Editor is a tool to make an AI Graph only by using a mouse and simple text inputs. A dynamics of the new method is showed by explaining AI Graph Editor precisely.
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